Current version:Xbox 360
GTA 4 cover

Grand Theft Auto 4

Grand Theft Auto IV uses Liberty City, physical simulation, open missions, and character drama for an immigrant crime tragedy. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.9 / 10
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About this game

Grand Theft Auto IV uses Liberty City, physical simulation, open missions, and character drama for an immigrant crime tragedy. City physics, characters, dialogue, and details excel, while driving, shooting, and open missions have weight. Friend calls and some missions repeat, and original frame rate, aiming, and checkpoints add friction. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.9 / 10Xbox 360

Grand Theft Auto IV uses Liberty City, physical simulation, open missions, and character drama for an immigrant crime tragedy.

City physics, characters, dialogue, and details excel, while driving, shooting, and open missions have weight. Friend calls and some missions repeat, and original frame rate, aiming, and checkpoints add friction. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are City physics, characters, dialogue, and details excel; Driving, shooting, and open missions have weight. Its material limitations are Friend calls and some missions repeat; Original frame rate, aiming, and checkpoints add friction. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • City physics, characters, dialogue, and details excel
  • Driving, shooting, and open missions have weight

Weaknesses

  • Friend calls and some missions repeat
  • Original frame rate, aiming, and checkpoints add friction

Who it is for: Players who value city physics, characters, dialogue, and details excel and accept this release's limits.

Play notes: Expect friend calls and some missions repeat and original frame rate, aiming, and checkpoints add friction.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Driving, shooting, and open missions have weight; Original frame rate, aiming, and checkpoints add friction.

Reviewed8.8 / 10Not provided
Dimension

City physics, characters, dialogue, and details excel; Friend calls and some missions repeat.

Reviewed9.3 / 10Not provided
Dimension

Driving, shooting, and open missions have weight; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.4 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Friend calls and some missions repeat.

Reviewed7.5 / 10Not provided

Review sources

Not provided

Core information

Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Modern SettingDriving and Racing3D GraphicsShootingStory-drivenOpen WorldMain Story 100 Hours or MoreThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided