Current version:Game Boy (GB)
Flash, The

The Flash

Flash, The is a Game Boy action game released in 1991 developed by Equilibrium, Inc.. It centers on shooting and weapon use, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.

AI score · out of 10
6.5 / 10
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About this game

Flash, The is a Game Boy action release centered on shooting and weapon use, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy (GB)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Game Boy (GB)

A competent Game Boy platformer that translates speed into useful urgency.

The Flash gives its hero a timed bomb-disposal mission across twelve stages. Punch and kick attacks are joined by a meter-consuming spin and a high-speed dash required in much of the game, so deciding when to bypass enemies has genuine value. A firsthand Game Boy review finds the movement generally sound and the limited lives, timer and modest resource recovery effective at building pressure. It also identifies avoidable irritants: jumping on Up takes adjustment, drops from upper routes can conceal fatal pits, and a few encounter placements punish trial and error. Progress uses passwords instead of a normal save. Those specifics make this more than a generic licensed mascot run, but also firmly a product of its handheld era. It suits players who enjoy concise retro platform challenges and can tolerate imperfect information and manual continuation.

Strengths

  • Dash and timed objectives make the licensed premise playable.

Weaknesses

  • Blind hazards and password-only progress make retries less friendly.

Who it is for: Retro Game Boy action fans who enjoy short timed stages.

Play notes: Up-button jumping and unseen lower-floor pits require adjustment.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Twelve stages sustain urgency but include frustrating spikes.

Reviewed6.3 / 10Not provided
Dimension

Timed bombs and a power-consuming dash suit the character.

Reviewed6.9 / 10Not provided
Dimension

A modest city crisis gives fast stages enough context.

Reviewed6.5 / 10Not provided
Dimension

Generally sound controls meet awkward jump mapping, blind drops and passwords.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Equilibrium
Publisher
THQ
Release date
1991
Platforms
Game Boy (GB)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeMain Story Under 10 HoursReal-time CombatShootingReplayable2D GraphicsFast-pacedSolo-friendlyLinear LevelsPlatformingSide-scrolling
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided