Felix the Cat
Felix the Cat is a Game Boy action game released in 1993 developed by Hudson Soft. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 6.7 / 10
About this game
Felix the Cat is a Game Boy action release centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy (GB)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Felix's form-changing platforming stays charming on Game Boy, but finishes before its ideas deepen.
Felix the Cat keeps the appeal of side-scrolling jumps and collectible transformations in its original Game Boy version. A stronger form grants another attack and effectively another hit; damage then sends Felix back to an earlier form. That makes collecting useful without turning failure into an immediate reset. Smaller sprites leave platforms and hazards readable on the monochrome screen, while generally smooth animation and bright music carry the cartoon personality. This is an easy game to enjoy in a short session, and that quality is also its main limit. Seven main levels contain only a few acts each, and a direct GB reviewer finished the game in roughly half an hour on a first try. Shortness alone is not a fault, but quick bosses and light challenge leave the transformation system with little time to develop. Input is usually fluid. A slow-feeling jump and occasional slowdown can still cause a few frustrating landings. The result is a clean, cheerful handheld platformer rather than a long-term challenge or a comprehensive replacement for the console original. This review uses a firsthand account explicitly about the Game Boy cartridge; NES color, level scope and control claims are not transferred to it.
Strengths
- Transformations add attacks and a useful extra hit
- Small sprites keep stages readable and lively music retains charm
- Simple, mostly fluid controls suit short sessions
Weaknesses
- Seven easy levels end before the mechanics deepen
- Slow jumping and occasional slowdown can spoil landings
Who it is for: Game Boy owners seeking a cheerful, brief cartoon platform game rather than a demanding campaign.
Play notes: The GB release is shorter than NES; this score does not borrow the NES version's presentation.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Seven brief levels are pleasant in motion but leave little to discover after a quick clear. | Reviewed | 5.6 / 10 | Not provided |
| Dimension Forms add attacks and protection, while a slow jump occasionally spoils otherwise fluid control. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Small, clear sprites and lively music preserve cartoon charm within the monochrome screen. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Controls usually respond well, with some slowdown and a jump that can mislead timing. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Hudson Soft
- Publisher
- Electro Brain
- Release date
- 1993
- Platforms
- Game Boy (GB)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableFast-pacedDodgeMain Story Under 10 HoursSide-scrollingLinear LevelsReal-time CombatSolo-friendly2D GraphicsPlatforming
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Game Boy (GB)Worldwide1993
Game gallery
Sources
Not provided