Current version:Game Boy (GB)
Faceball 2000

Faceball 2000

Faceball 2000 is a Game Boy shooter game released in 1991 developed by Xanth Software F/X. It centers on shooting and weapon use, puzzle, maze, or device solving, and local connection or multiplayer interaction, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.

AI score · out of 10
6.5 / 10
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About this game

Faceball 2000 is a Game Boy shooter release centered on shooting and weapon use, puzzle, maze, or device solving, and local connection or multiplayer interaction. Missions pace progress through enemy waves, routes, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Projectiles, hits, and danger zones must remain readable within the available display, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that dense encounters, limited visibility, and continue costs amplify reaction and memorization pressure. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy (GB)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Game Boy (GB)

A substantial friendly maze shooter slowed by campaign motion.

Faceball 2000 turns smiling enemies and round projectiles into an unusually friendly first-person maze game. Exits, keys, switches and destructible walls give exploration purpose beyond shooting. A substantial campaign is complemented by selectable Arena maps and opponent settings, while direct competition with another player adds immediate fun. Bouncy music and hit feedback provide personality, but featureless environments make orientation difficult. An overhead map helps without resolving the campaign's sluggish movement; Arena handling is comparatively smoother. Combat also permits only one active shot and offers no sidestep, so groups of enemies often demand backing away and maintaining distance. It suits patient maze explorers interested in handheld shooting and short matches, not players expecting agile evasion, rapid continuous fire or an expanding weapon system.

Strengths

  • Varied maze goals and configurable Arena
  • Charming faces and bouncy music

Weaknesses

  • Sluggish campaign motion
  • Single-shot waiting and no sidestep

Who it is for: Patient maze explorers and linked-match enthusiasts.

Play notes: Use Select for the map; campaign and Arena handling differ, and linked play needs compatible equipment.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A substantial campaign and configurable matches support different sessions, though limited combat vocabulary becomes repetitive.

Reviewed7.7 / 10Not provided
Dimension

Route finding and cautious distancing engage, while restricted firing and evasion narrow combat responses.

Reviewed6.5 / 10Not provided
Dimension

Friendly shapes and useful cues give identity, but featureless surroundings weaken spatial recognition.

Reviewed6.5 / 10Not provided
Dimension

The map helps navigation, but sluggish campaign movement impedes handling more than short Arena play.

Reviewed4.8 / 10Not provided

Review sources

Not provided

Core information

Release date
1991
Platforms
Game Boy (GB)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgePlayer versus EnvironmentPuzzle SolvingReplayableFast-pacedMain Story Under 10 HoursShootingSolo-friendlyLinear LevelsSide-scrolling2D GraphicsPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

Sources

Not provided