Current version:PlayStation Portable
Exciting Pro Wrestling 7 - SmackDown! vs. RAW 2006

Exciting Pro Wrestling 7 - SmackDown! vs. RAW 2006

Exciting Pro Wrestling 7 - SmackDown! vs. RAW 2006 is a PSP fighting game released in 2005 developed by Yuke's. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
7.5 / 10
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About this game

Exciting Pro Wrestling 7 - SmackDown! vs. RAW 2006 is a PSP fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10PlayStation Portable

Rich wrestling systems and modes, burdened by UMD waits that undermine portable play.

Once inside the ring, this is a substantial wrestling game. Light and strong grapples, contextual actions and stamina management provide variety without burying every move in a complicated combination. Backstage fights, different match formats, season stories and management offer several ways to invest time, while movesets and entrances reward creative fans. Repeated season beats appear fairly quickly, and accessory limits can interrupt ambitious custom wrestlers. Recognizable faces, animations and wrestler voices retain the television-show personality, although matches lack commentary. The serious obstacle is waiting. In the reviewed western UMD, moving from a menu to a match brings several long loading screens, changing modes adds pauses, and brief freezing can even interrupt a bout. This is much better for a settled wrestling session than a quick journey. The later Japanese regional disc is not assumed to share every technical characteristic.

Strengths

  • Grapples, contextual actions and stamina create a substantial wrestling system.
  • Match types, backstage fights, management and creation provide varied goals.

Weaknesses

  • The reviewed western UMD has long waits and occasional match freezing; repeated season beats and accessory limits restrict variety.

Who it is for: Wrestling fans with time for varied matches and creation.

Play notes: This assesses the original western PSP UMD, not PS2; the Japanese-titled regional disc came later and is not guaranteed to have identical loading or inputs.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Management and wrestling offer distinct goals; a familiar season structure limits novelty without erasing the breadth.

Reviewed8.0 / 10Not provided
Dimension

A broad move set and stamina decisions give the main wrestling loop genuine depth.

Reviewed8.3 / 10Not provided
Dimension

Recognizable performers preserve the show's identity, though uneven delivery and missing commentary leave gaps in the atmosphere.

Reviewed8.0 / 10Not provided
Dimension

Waits extend across menus and matches, materially interrupting portable usability.

Reviewed3.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Yuke's
Publisher
THQ
Release date
2005
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerCombosMain Story Under 10 Hours3D GraphicsReal-time CombatSolo-friendlyMelee CombatShort SessionsReplayableFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided