Current version:Game Boy Advance
Eragon

Eragon

Eragon is a third-person video game released for the PC, PlayStation 2, Xbox, and Microsoft Windows, developed by Stormfront Studios. Also released are unique versions of Eragon for the Game Boy Advance, Nintendo DS, PSP, and mobile phone handheld gaming systems, primarily developed by Amaze Entertainment.[1] The game is based upon the Eragon film, which is in turn loosely based on the book Eragon, by Christopher Paolini.

AI score · out of 10
6.3 / 10
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About this game

Eragon is a third-person video game released for the PC, PlayStation 2, Xbox, and Microsoft Windows, developed by Stormfront Studios. Also released are unique versions of Eragon for the Game Boy Advance, Nintendo DS, PSP, and mobile phone handheld gaming systems, primarily developed by Amaze Entertainment.[1] The game is based upon the Eragon film, which is in turn loosely based on the book Eragon, by Christopher Paolini. The games were released on November 14, 2006 in the United States of America, on November 24, 2006 in European[2] and on November 23, 2006 in Australia[3] in order to coincide with the release of the film. In the game the player takes on the role of the protagonist from the book and film, Eragon, and occasionally controls his dragon Saphira. The game was generally received poorly by critics, usually receiving press averages around the 4-6 out of 10 region (or the equivalent).[4][5] The combined sales in North America were over 400,000 copies.[6]

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Game Boy Advance

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.3 / 10Game Boy Advance

Clear action loops with brisk handheld pacing

Eragon centers on movement, attacks, and stage-by-stage encounters. Stages build pressure through enemy patterns, traversal, and clear objectives, giving the handheld release a recognizable rhythm and a clear set of player goals. The presentation emphasizes readable character animation and immediate feedback, and the best parts connect readable objectives with steady mechanical feedback. Legacy collision rules, limited guidance, and retry costs raise the entry barrier, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.

Strengths

  • The central loop connects movement, attacks, and stage-by-stage encounters with readable goals.
  • Progress has a clear structure and introduces recognizable stage or system changes.
  • Presentation supports the rules with useful visual and audio feedback.

Weaknesses

  • Legacy collision rules, limited guidance, and retry costs raise the entry barrier.
  • The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.

Who it is for: Players who enjoy action games, accept period-specific handheld controls, and want to understand the original release on its own terms.

Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content-and-pacing score weighs progression, repetition, recovery after failure, and meaningful replay value. The judgment is specific to this release and does not reward a longer description or a larger media library.

Reviewed6.0 / 10Not provided
Dimension

The core-experience score evaluates the rules, control feedback, and room for mastery in this specific GBA release. It excludes title recognition, source volume, asset count, URL-derived values, and external review averages.

Reviewed6.4 / 10Not provided
Dimension

The presentation score considers the actual GBA visuals, sound, readability, atmosphere, and narrative expression. Hardware-aware strengths receive credit, while limitations of this release remain part of the result.

Reviewed6.6 / 10Not provided
Dimension

The technical-usability score covers responsiveness, interface clarity, saving, language barriers, and accessory requirements. Emulator conveniences are not credited to the original release, and release-specific friction remains reflected in the score.

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Publisher
Vivendi Games
Release date
2006
Platforms
Game Boy Advance
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableSolo-friendlyLinear LevelsMain Story Under 10 HoursPlatformingFantasy2D GraphicsReal-time CombatFast-pacedSide-scrolling
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided