Eikou no Saint Andrews
Eikou no Saint Andrews is a Nintendo 64 simulation game released in 1996 developed by SETA Corporation. It centers on competitive sport or physical training, state management, and system learning, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 6.5 / 10
About this game
Eikou no Saint Andrews is a Nintendo 64 simulation game centered on competitive sport or physical training, state management, and system learning. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity, pose recognition, and state feedback matter more than spectacle, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that explanations, dense menus, motion recognition, real-time systems, or accessory dependencies can add friction. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
Recommended games
Related game recommendations on this platform
Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinctive swings, but patient preparation is essential
This St Andrews golf game places the feel of swinging at the center of play. Pulling the analog stick sets power before releasing the shot; early attempts can veer away or travel disappointingly little, but practice makes mastering the motion enjoyable. Several modes, multiplayer rounds and simple character creation leave choices for repeated visits to the course. Practical support is less convincing. Slopes are difficult to distinguish, projected landing information is absent, and automatic club selection often demands correction because it chooses too little distance. C-button viewpoint changes and a preferred-mode shortcut reduce some preparation work without removing that uncertainty. It suits players interested in the course and willing to learn its particular swing, rather than casual golfers expecting attractive results immediately.
Strengths
- Engaging analog swing
- Several modes and simple character creation
- Viewpoint changes and mode shortcut
Weaknesses
- Unclear slopes and landing information
- Frequent club-selection corrections
- Demanding initial swing learning
Who it is for: Players interested in St Andrews who are willing to practice the analog swing
Play notes: Japanese original; saving requires a Controller Pak, and button-based golf habits do not directly transfer.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Several modes, multiplayer rounds and simple character creation broaden repeated play. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Learning and mastering the stick swing is distinctive and rewarding, with a substantial initial commitment. | Reviewed | 6.8 / 10 | Not provided |
| Dimension The course establishes its subject, but unclear slopes weaken essential visual communication. | Reviewed | 6.0 / 10 | Not provided |
| Dimension View changes and quick starts help, but club correction and landing feedback remain unfriendly. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SETA
- Publisher
- SETA
- Release date
- 1996
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Resource ManagementMain Story 20–50 HoursThird PersonSolo-friendlyReplayableSports-based PlaySlow BurnCozyLife SimulationLong-term Progression3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third person
Release editions
- Nintendo 64Worldwide1996
Game gallery
Sources
Not provided