Current version:Nintendo 64
Eikou no Saint Andrews

Eikou no Saint Andrews

Eikou no Saint Andrews is a Nintendo 64 simulation game released in 1996 developed by SETA Corporation. It centers on competitive sport or physical training, state management, and system learning, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
6.5 / 10
View review
My list

Reading your list from this browser…

About this game

Eikou no Saint Andrews is a Nintendo 64 simulation game centered on competitive sport or physical training, state management, and system learning. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity, pose recognition, and state feedback matter more than spectacle, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that explanations, dense menus, motion recognition, real-time systems, or accessory dependencies can add friction. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

Recommended games

Related game recommendations on this platform

Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Nintendo 64

Distinctive swings, but patient preparation is essential

This St Andrews golf game places the feel of swinging at the center of play. Pulling the analog stick sets power before releasing the shot; early attempts can veer away or travel disappointingly little, but practice makes mastering the motion enjoyable. Several modes, multiplayer rounds and simple character creation leave choices for repeated visits to the course. Practical support is less convincing. Slopes are difficult to distinguish, projected landing information is absent, and automatic club selection often demands correction because it chooses too little distance. C-button viewpoint changes and a preferred-mode shortcut reduce some preparation work without removing that uncertainty. It suits players interested in the course and willing to learn its particular swing, rather than casual golfers expecting attractive results immediately.

Strengths

  • Engaging analog swing
  • Several modes and simple character creation
  • Viewpoint changes and mode shortcut

Weaknesses

  • Unclear slopes and landing information
  • Frequent club-selection corrections
  • Demanding initial swing learning

Who it is for: Players interested in St Andrews who are willing to practice the analog swing

Play notes: Japanese original; saving requires a Controller Pak, and button-based golf habits do not directly transfer.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Several modes, multiplayer rounds and simple character creation broaden repeated play.

Reviewed6.7 / 10Not provided
Dimension

Learning and mastering the stick swing is distinctive and rewarding, with a substantial initial commitment.

Reviewed6.8 / 10Not provided
Dimension

The course establishes its subject, but unclear slopes weaken essential visual communication.

Reviewed6.0 / 10Not provided
Dimension

View changes and quick starts help, but club correction and landing feedback remain unfriendly.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
SETA
Publisher
SETA
Release date
1996
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Resource ManagementMain Story 20–50 HoursThird PersonSolo-friendlyReplayableSports-based PlaySlow BurnCozyLife SimulationLong-term Progression3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third person

Release editions

Sources

Not provided