Current version:Super Famicom / SNES
Eek! The Cat

Eek! The Cat

Eek! The Cat is a Super Famicom action game released in 1994 developed by CTA. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
5.6 / 10
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About this game

Eek! The Cat is a Super Famicom action release centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.6 / 10Super Famicom / SNES

Escort puzzles and cartoon personality are distinctive, but hectic control and repeated protection demands undermine them.

Eek! The Cat asks the player to escort continuously moving people rather than simply run a cat to the exit. Blocking them, changing their direction, kicking them upward or hanging across a gap as a bridge turns each route into a practical puzzle. That premise suits a helpful character who suffers constant misfortune. Numerous mishap animations, occasional voice samples and melodic music make the cartoon humor tangible. Executing a plan is less satisfying. Eek's hectic movement clashes with the precise positioning needed to protect another character around platforms and hazards. Scenes vary, but continual supervision and frustrating spots can turn the comedy into repeated trial and error. Missing passwords make replaying earlier sections more costly. The real obstacle is not the artwork or music: escort rules demand precision that the movement does not reliably support. Patient route-puzzle fans may adapt, while players expecting relaxed cartoon action should be cautious.

Strengths

  • Blocking, turning, kicking and bridging provide concrete escort solutions.
  • Expressive mishap animation and melodic music convey cartoon humor.

Weaknesses

  • Hectic movement, frustrating hazards and missing passwords increase the cost of retries.

Who it is for: For patient platform-puzzle players interested in arranging NPC routes and cartoon mishaps.

Play notes: This centers on escorting rather than racing through a platform game; absent passwords and demanding movement require repeated familiarization.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Changing scenes provides variety, while repeated supervision and frustrating hazards make progression uneven.

Reviewed5.2 / 10Not provided
Dimension

Concrete escort tools support puzzle solutions, but hectic movement conflicts with precise protection.

Reviewed5.4 / 10Not provided
Dimension

Mishap animation and melodic music communicate humor more convincingly than the action executes it.

Reviewed7.7 / 10Not provided
Dimension

Movement friction undermines precise plans, and missing restoration increases the burden of mistakes.

Reviewed3.8 / 10Not provided

Review sources

Not provided

Core information

Developer
CTA
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableFast-pacedLinear Levels2D GraphicsSolo-friendlyMain Story Under 10 HoursSide-scrollingDodgeReal-time CombatPlatforming
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided