Eek! The Cat
Eek! The Cat is a Super Famicom action game released in 1994 developed by CTA. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 5.6 / 10
About this game
Eek! The Cat is a Super Famicom action release centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Escort puzzles and cartoon personality are distinctive, but hectic control and repeated protection demands undermine them.
Eek! The Cat asks the player to escort continuously moving people rather than simply run a cat to the exit. Blocking them, changing their direction, kicking them upward or hanging across a gap as a bridge turns each route into a practical puzzle. That premise suits a helpful character who suffers constant misfortune. Numerous mishap animations, occasional voice samples and melodic music make the cartoon humor tangible. Executing a plan is less satisfying. Eek's hectic movement clashes with the precise positioning needed to protect another character around platforms and hazards. Scenes vary, but continual supervision and frustrating spots can turn the comedy into repeated trial and error. Missing passwords make replaying earlier sections more costly. The real obstacle is not the artwork or music: escort rules demand precision that the movement does not reliably support. Patient route-puzzle fans may adapt, while players expecting relaxed cartoon action should be cautious.
Strengths
- Blocking, turning, kicking and bridging provide concrete escort solutions.
- Expressive mishap animation and melodic music convey cartoon humor.
Weaknesses
- Hectic movement, frustrating hazards and missing passwords increase the cost of retries.
Who it is for: For patient platform-puzzle players interested in arranging NPC routes and cartoon mishaps.
Play notes: This centers on escorting rather than racing through a platform game; absent passwords and demanding movement require repeated familiarization.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Changing scenes provides variety, while repeated supervision and frustrating hazards make progression uneven. | Reviewed | 5.2 / 10 | Not provided |
| Dimension Concrete escort tools support puzzle solutions, but hectic movement conflicts with precise protection. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Mishap animation and melodic music communicate humor more convincingly than the action executes it. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Movement friction undermines precise plans, and missing restoration increases the burden of mistakes. | Reviewed | 3.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CTA
- Publisher
- Ocean Software
- Release date
- 1994
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableFast-pacedLinear Levels2D GraphicsSolo-friendlyMain Story Under 10 HoursSide-scrollingDodgeReal-time CombatPlatforming
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1994
Game gallery
Sources
Not provided