Current version:Super Famicom / SNES
Edono Kiba

Edono Kiba

Edono Kiba is a Super Famicom action game released in 1993 developed by Riot. It centers on platform movement and landing judgment, shooting and weapon use, and combat encounters, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
5.6 / 10
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About this game

Edono Kiba is a Super Famicom action release centered on platform movement and landing judgment, shooting and weapon use, and combat encounters. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.6 / 10Super Famicom / SNES

Memorable science-fiction scenes surround constrained, unrewarding action.

Edono Kiba combines automatic running, lane-based brawling and shooter-like enemy waves into an unusual action game. Slashes, charged sword throws and projectile blocking provide tools, while highways, a battleship assault and a rocket-top missile finale make memorable scenes. Unfortunately, the hero attacks only forward, occupies substantial space and takes damage from contact. Charging requires an awkward forward input on release. Ordinary kills award neither points nor pickups, often making avoidance wiser than active combat. Generous lives and credits, together with readable boss patterns, help progression without making encounters satisfying. Lengthy bosses and refights reveal limited replay payoff. Curious solo players may appreciate its science-fiction experiment, but anyone hoping to express fluid combos or earn consistent rewards from fighting should expect restrictive execution.

Strengths

  • Lane positioning, sword throws and blocking offer unusual tools
  • Memorable cyberpunk and missile set pieces

Weaknesses

  • Forward-only attacks and a large vulnerable hero
  • Awkward charged release and unrewarded kills
  • Lengthy bosses and limited repeat incentive

Who it is for: Curious solo players interested in unusual science-fiction autoscrolling action.

Play notes: Original Japanese game. Charged release requires forward input; avoid wasting health on unrewarded enemies and preserve lives for bosses. Generous credits do not make handling effortless.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Generous recovery aids progress, but lengthy bosses and refights give limited new payoff.

Reviewed4.7 / 10Not provided
Dimension

Lane choices and blocking offer ideas, but one-way attacks and unrewarded kills favour avoidance.

Reviewed5.7 / 10Not provided
Dimension

Cyberpunk streets, battleships and missile set pieces provide memorable identity.

Reviewed6.9 / 10Not provided
Dimension

Charging is useful, but forward-release input and vulnerable clunky movement add friction.

Reviewed5.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Riot
Publisher
Micro World
Release date
1993
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Side-scrolling2D GraphicsLinear LevelsFast-pacedReal-time CombatWarMain Story Under 10 HoursShootingDodgePlatformingReplayableSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided