Current version:Xbox 360
DTR Retribution cover

DTR Retribution

DTR: Retribution uses street driving, vehicular combat, crime missions, and revenge objectives for an action-racing campaign. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.0 / 10
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About this game

DTR: Retribution uses street driving, vehicular combat, crime missions, and revenge objectives for an action-racing campaign. Vehicle weapons and mixed missions give direct arcade appeal, while short pursuits add basic variation. Driving, shooting, physics, and AI are rough, and visuals, missions, story, and checkpoints repeat. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.0 / 10Xbox 360

DTR: Retribution uses street driving, vehicular combat, crime missions, and revenge objectives for an action-racing campaign.

Vehicle weapons and mixed missions give direct arcade appeal, while short pursuits add basic variation. Driving, shooting, physics, and AI are rough, and visuals, missions, story, and checkpoints repeat. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Vehicle weapons and mixed missions give direct arcade appeal; Short pursuits add basic variation. Its material limitations are Driving, shooting, physics, and AI are rough; Visuals, missions, story, and checkpoints repeat. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Vehicle weapons and mixed missions give direct arcade appeal
  • Short pursuits add basic variation

Weaknesses

  • Driving, shooting, physics, and AI are rough
  • Visuals, missions, story, and checkpoints repeat

Who it is for: Players who value vehicle weapons and mixed missions give direct arcade appeal and accept this release's limits.

Play notes: Expect driving, shooting, physics, and ai are rough and visuals, missions, story, and checkpoints repeat.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short pursuits add basic variation; Visuals, missions, story, and checkpoints repeat.

Reviewed5.9 / 10Not provided
Dimension

Vehicle weapons and mixed missions give direct arcade appeal; Driving, shooting, physics, and AI are rough.

Reviewed6.2 / 10Not provided
Dimension

Short pursuits add basic variation; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.3 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Driving, shooting, physics, and AI are rough.

Reviewed5.5 / 10Not provided

Review sources

Not provided

Core information

Publisher
Bandai Namco
Release date
2004
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsStory-drivenDriving and RacingLinear LevelsModern SettingThird PersonShootingShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided