Current version:Super Famicom / SNES
Dragon - The Bruce Lee Story cover

Dragon - The Bruce Lee Story

Dragon: The Bruce Lee Story uses Bruce Lee's film career for 2D fighting with multi-opponent lives and stamina systems. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.4 / 10
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About this game

Dragon: The Bruce Lee Story uses Bruce Lee's film career for 2D fighting with multi-opponent lives and stamina systems. Animation, sound, and license are distinctive, while multi-life stamina rules are unusual. Inputs, balance, and AI reading are uneven, and roster, content, and combat depth are limited. This assessment covers the catalogued platform release. This description covers the original sfc release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10Super Famicom / SNES

Dragon: The Bruce Lee Story uses Bruce Lee's film career for 2D fighting with multi-opponent lives and stamina systems.

Animation, sound, and license are distinctive, while multi-life stamina rules are unusual. Inputs, balance, and AI reading are uneven, and roster, content, and combat depth are limited. This assessment covers the catalogued platform release. Overall, its main strengths are Animation, sound, and license are distinctive; Multi-life stamina rules are unusual. Its material limitations are Inputs, balance, and AI reading are uneven; Roster, content, and combat depth are limited. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Animation, sound, and license are distinctive
  • Multi-life stamina rules are unusual

Weaknesses

  • Inputs, balance, and AI reading are uneven
  • Roster, content, and combat depth are limited

Who it is for: Players who value animation, sound, and license are distinctive and accept this release's limits.

Play notes: Expect inputs, balance, and ai reading are uneven and roster, content, and combat depth are limited.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Multi-life stamina rules are unusual; Roster, content, and combat depth are limited.

Reviewed6.1 / 10Not provided
Dimension

Animation, sound, and license are distinctive; Inputs, balance, and AI reading are uneven.

Reviewed6.7 / 10Not provided
Dimension

Multi-life stamina rules are unusual; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed7.0 / 10Not provided
Dimension

Judged on the original sfc release's input, readability, saving, and accessory conditions. Inputs, balance, and AI reading are uneven.

Reviewed5.6 / 10Not provided

Review sources

Not provided

Core information

Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Side-scrollingPlayer versus Player2D GraphicsLocal Co-opMartial ArtsCombosRetro StyleHistorical
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided