Current version:Super Famicom / SNES
Double Dragon 5 - The Shadow Falls cover

Double Dragon 5 - The Shadow Falls

Double Dragon V: The Shadow Falls abandons brawling for one-on-one fighting with cartoon characters, special moves, and local versus play. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
5.7 / 10
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About this game

Double Dragon V: The Shadow Falls abandons brawling for one-on-one fighting with cartoon characters, special moves, and local versus play. Moves and local versus offer basic content, while cartoon license has some identity. Hits, animation, balance, and inputs are rough, and it loses the series brawling identity and has harsh ai. This assessment covers the catalogued platform release. This description covers the original sfc release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.7 / 10Super Famicom / SNES

Double Dragon V: The Shadow Falls abandons brawling for one-on-one fighting with cartoon characters, special moves, and local versus play.

Moves and local versus offer basic content, while cartoon license has some identity. Hits, animation, balance, and inputs are rough, and it loses the series brawling identity and has harsh ai. This assessment covers the catalogued platform release. Overall, its main strengths are Moves and local versus offer basic content; Cartoon license has some identity. Its material limitations are Hits, animation, balance, and inputs are rough; It loses the series brawling identity and has harsh AI. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Moves and local versus offer basic content
  • Cartoon license has some identity

Weaknesses

  • Hits, animation, balance, and inputs are rough
  • It loses the series brawling identity and has harsh AI

Who it is for: Players who value moves and local versus offer basic content and accept this release's limits.

Play notes: Expect hits, animation, balance, and inputs are rough and it loses the series brawling identity and has harsh ai.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Cartoon license has some identity; It loses the series brawling identity and has harsh AI.

Reviewed5.5 / 10Not provided
Dimension

Moves and local versus offer basic content; Hits, animation, balance, and inputs are rough.

Reviewed5.8 / 10Not provided
Dimension

Cartoon license has some identity; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.2 / 10Not provided
Dimension

Judged on the original sfc release's input, readability, saving, and accessory conditions. Hits, animation, balance, and inputs are rough.

Reviewed5.4 / 10Not provided

Review sources

Not provided

Core information

Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayablePlayer versus Player2D GraphicsHigh DifficultySide-scrollingLocal Co-opRetro StyleCombos
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided