Current version:Wii U
Double Dragon 3: The Sacred Stones cover

Double Dragon 3: The Sacred Stones

Double Dragon III: The Sacred Stones uses global stages, switchable fighters, and demanding brawling in a search for sacred stones. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.7 / 10
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About this game

Double Dragon III: The Sacred Stones uses global stages, switchable fighters, and demanding brawling in a search for sacred stones. Fighter switching and world stages add variety, while co-op and moves preserve the series. Lives, difficulty, and collision are excessive, and enemies repeat and pacing varies. This assessment covers the catalogued Wii U release. This description covers the original wii-u release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10Wii U

Double Dragon III: The Sacred Stones uses global stages, switchable fighters, and demanding brawling in a search for sacred stones.

Fighter switching and world stages add variety, while co-op and moves preserve the series. Lives, difficulty, and collision are excessive, and enemies repeat and pacing varies. This assessment covers the catalogued Wii U release. Overall, its main strengths are Fighter switching and world stages add variety; Co-op and moves preserve the series. Its material limitations are Lives, difficulty, and collision are excessive; Enemies repeat and pacing varies. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Fighter switching and world stages add variety
  • Co-op and moves preserve the series

Weaknesses

  • Lives, difficulty, and collision are excessive
  • Enemies repeat and pacing varies

Who it is for: Players who value fighter switching and world stages add variety and accept this release's limits.

Play notes: Expect lives, difficulty, and collision are excessive and enemies repeat and pacing varies.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Co-op and moves preserve the series; Enemies repeat and pacing varies.

Reviewed6.4 / 10Not provided
Dimension

Fighter switching and world stages add variety; Lives, difficulty, and collision are excessive.

Reviewed7.0 / 10Not provided
Dimension

Co-op and moves preserve the series; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.9 / 10Not provided
Dimension

Judged on the original wii-u release's input, readability, saving, and accessory conditions. Lives, difficulty, and collision are excessive.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Technos
Publisher
Acclaim
Release date
1991
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsLocal Co-opRetro StyleSide-scrollingHigh DifficultyMelee CombatMartial ArtsLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided