Current version:Nintendo 64
Doraemon 2 - Nobita to Hikari no Shinden

Doraemon 2 - Nobita to Hikari no Shinden

Doraemon 2 - Nobita to Hikari no Shinden is a Nintendo 64 adventure game released in 1998 developed by Epoch. It centers on location exploration, character and object interaction, and objective or clue progression, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
6.2 / 10
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About this game

Doraemon 2 - Nobita to Hikari no Shinden is a Nintendo 64 adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10Nintendo 64

A voiced Doraemon adventure whose camera is rougher than its storybook charm.

This is the Japanese Nintendo 64 Doraemon 2, not the separate Super Famicom sequel. Its emphasis falls on conversations, gadget-related errands and exploring places; a Japanese retrospective counts only four substantial action stages including the finale. That choice can please a series fan who wants to spend time with the cast, especially because the event scenes are extensively voiced and resemble an anime episode. It also means repeated searching and travel may drag for someone expecting a direct platform game. The original N64 manual lists C-button camera orbit and distance adjustments, yet a detailed same-version retrospective reports that vertical angle cannot be freely corrected and that ledges can trigger disruptive swings. Those are genuine navigation and jump-judgment problems despite the available controls. Japanese-reading Doraemon fans are the likeliest audience; action-focused players should approach the 3D camera and pacing with patience.

Strengths

  • Voiced character scenes make the licensed world welcoming.

Weaknesses

  • Few action stages, repetitive errands and awkward camera sightlines slow play.

Who it is for: Doraemon fans comfortable with Japanese dialogue and exploration.

Play notes: Limited vertical camera adjustment can obscure jumps and routes.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Item errands and repeated travel can slow the adventure.

Reviewed5.7 / 10Not provided
Dimension

Exploration and dialogue dominate a small action-stage set.

Reviewed6.5 / 10Not provided
Dimension

Fully voiced scenes give the cast an anime-episode feel.

Reviewed7.0 / 10Not provided
Dimension

Camera controls exist, but fixed vertical angle and abrupt swings impede navigation.

Reviewed5.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Epoch
Publisher
Epoch
Release date
1998
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
InvestigationMain Story 10–20 HoursAnime StyleExplorationLinear LevelsStory-driven3D GraphicsThird PersonSlow BurnPuzzle SolvingSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Not provided

Release editions

Sources

Not provided