Doraemon 2 - Nobita to Hikari no Shinden
Doraemon 2 - Nobita to Hikari no Shinden is a Nintendo 64 adventure game released in 1998 developed by Epoch. It centers on location exploration, character and object interaction, and objective or clue progression, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 6.2 / 10
About this game
Doraemon 2 - Nobita to Hikari no Shinden is a Nintendo 64 adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
Collected in series
Doraemon games take Noby and his friends beyond everyday life with secret gadgets and new places to explore. Their adventures range from action based on the films to Story of Seasons crossovers, where crops, animals and friendships set a gentler rhythm.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A voiced Doraemon adventure whose camera is rougher than its storybook charm.
This is the Japanese Nintendo 64 Doraemon 2, not the separate Super Famicom sequel. Its emphasis falls on conversations, gadget-related errands and exploring places; a Japanese retrospective counts only four substantial action stages including the finale. That choice can please a series fan who wants to spend time with the cast, especially because the event scenes are extensively voiced and resemble an anime episode. It also means repeated searching and travel may drag for someone expecting a direct platform game. The original N64 manual lists C-button camera orbit and distance adjustments, yet a detailed same-version retrospective reports that vertical angle cannot be freely corrected and that ledges can trigger disruptive swings. Those are genuine navigation and jump-judgment problems despite the available controls. Japanese-reading Doraemon fans are the likeliest audience; action-focused players should approach the 3D camera and pacing with patience.
Strengths
- Voiced character scenes make the licensed world welcoming.
Weaknesses
- Few action stages, repetitive errands and awkward camera sightlines slow play.
Who it is for: Doraemon fans comfortable with Japanese dialogue and exploration.
Play notes: Limited vertical camera adjustment can obscure jumps and routes.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Item errands and repeated travel can slow the adventure. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Exploration and dialogue dominate a small action-stage set. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Fully voiced scenes give the cast an anime-episode feel. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Camera controls exist, but fixed vertical angle and abrupt swings impede navigation. | Reviewed | 5.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Epoch
- Publisher
- Epoch
- Release date
- 1998
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- InvestigationMain Story 10–20 HoursAnime StyleExplorationLinear LevelsStory-driven3D GraphicsThird PersonSlow BurnPuzzle SolvingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Not provided
Release editions
- Nintendo 64Worldwide1998
Game gallery
Sources
Not provided