DNF Duel
DNF Duel is a PlayStation 5 fighting game developed by Arc System Works. It centers on combat encounters, story, case, or mission progress, and character matchups, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 7.9 / 10
About this game
DNF Duel is a PlayStation 5 fighting game centered on combat encounters, story, case, or mission progress, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Accessible fighting built around relentless offence
Accessible special inputs leave room for resource conversion, spacing and pressure decisions across distinctive fighters. Limited defensive options nevertheless allow long offensive sequences to dominate, so the same intensity can become frustrating. Tutorials and combo trials provide useful ways to study characters, with arcade and survival modes offering practice. The thin illustrated story cannot sustain comparable interest for players who do not enjoy repeated fighting. Expressive animation and striking effects translate the original RPG classes into readable fighting identities. Attacks have considerable visual impact, while the story presentation lacks the same energy and sense of motion. The PS5 reviewer found rollback effective within Europe but weaker across distant connections. This supports the historical network implementation, not a guarantee about present matchmaking populations, every connection route or later balance patches.
Strengths
- Distinctive fighters and resource conversion
Weaknesses
- Defensive pressure and thin solo storytelling
Who it is for: Fighting players interested in explosive pressure and character mastery
Play notes: Based on the historical review conditions of 2022-07-05, not a guarantee about subsequent patches or current matchmaking populations.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Tutorials and combo trials provide useful ways to study characters, with arcade and survival modes offering practice. The thin illustrated story cannot sustain comparable interest for players who do not enjoy repeated fighting. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Accessible special inputs leave room for resource conversion, spacing and pressure decisions across distinctive fighters. Limited defensive options nevertheless allow long offensive sequences to dominate, so the same intensity can become frustrating. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Expressive animation and striking effects translate the original RPG classes into readable fighting identities. Attacks have considerable visual impact, while the story presentation lacks the same energy and sense of motion. | Reviewed | 8.6 / 10 | Not provided |
| Dimension The PS5 reviewer found rollback effective within Europe but weaker across distant connections. This supports the historical network implementation, not a guarantee about present matchmaking populations, every connection route or later balance patches. | Reviewed | 8.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- EightingArc System WorksNeople
- Publisher
- Nexon
- Release date
- Jun 28, 2022
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- ReplayableStory-drivenCombosMelee CombatShort SessionsMain Story Under 10 Hours3D GraphicsReal-time CombatSolo-friendlyFantasyFast-pacedPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Side view
Release editions
- PlayStation 5WorldwideJun 28, 2022
Game gallery
Sources
Not provided