Current version:PlayStation 5
DNF Duel

DNF Duel

DNF Duel is a PlayStation 5 fighting game developed by Arc System Works. It centers on combat encounters, story, case, or mission progress, and character matchups, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
7.9 / 10
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About this game

DNF Duel is a PlayStation 5 fighting game centered on combat encounters, story, case, or mission progress, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10PlayStation 5

Accessible fighting built around relentless offence

Accessible special inputs leave room for resource conversion, spacing and pressure decisions across distinctive fighters. Limited defensive options nevertheless allow long offensive sequences to dominate, so the same intensity can become frustrating. Tutorials and combo trials provide useful ways to study characters, with arcade and survival modes offering practice. The thin illustrated story cannot sustain comparable interest for players who do not enjoy repeated fighting. Expressive animation and striking effects translate the original RPG classes into readable fighting identities. Attacks have considerable visual impact, while the story presentation lacks the same energy and sense of motion. The PS5 reviewer found rollback effective within Europe but weaker across distant connections. This supports the historical network implementation, not a guarantee about present matchmaking populations, every connection route or later balance patches.

Strengths

  • Distinctive fighters and resource conversion

Weaknesses

  • Defensive pressure and thin solo storytelling

Who it is for: Fighting players interested in explosive pressure and character mastery

Play notes: Based on the historical review conditions of 2022-07-05, not a guarantee about subsequent patches or current matchmaking populations.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Tutorials and combo trials provide useful ways to study characters, with arcade and survival modes offering practice. The thin illustrated story cannot sustain comparable interest for players who do not enjoy repeated fighting.

Reviewed6.7 / 10Not provided
Dimension

Accessible special inputs leave room for resource conversion, spacing and pressure decisions across distinctive fighters. Limited defensive options nevertheless allow long offensive sequences to dominate, so the same intensity can become frustrating.

Reviewed8.1 / 10Not provided
Dimension

Expressive animation and striking effects translate the original RPG classes into readable fighting identities. Attacks have considerable visual impact, while the story presentation lacks the same energy and sense of motion.

Reviewed8.6 / 10Not provided
Dimension

The PS5 reviewer found rollback effective within Europe but weaker across distant connections. This supports the historical network implementation, not a guarantee about present matchmaking populations, every connection route or later balance patches.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Publisher
Nexon
Release date
Jun 28, 2022
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableStory-drivenCombosMelee CombatShort SessionsMain Story Under 10 Hours3D GraphicsReal-time CombatSolo-friendlyFantasyFast-pacedPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

Not provided