Disgaea Infinite
Disgaea Infinite is a PSP adventure game released in 2009 developed by Nippon Ichi Software. It centers on area and route exploration, story, case, or mission progress, and location exploration, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 7.7 / 10
About this game
Disgaea Infinite is a PSP adventure game centered on area and route exploration, story, case, or mission progress, and location exploration. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Disgaea turns the Netherworld into a stage for comic demon stories and squad-based strategy RPG battles. Positioning allies, combining attacks and developing characters and equipment all matter, with lifting and throwing opening up playful ways to rearrange the battlefield.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Rewinding and possession turn Netherworld comedy into an engaging experiment, although its compact mystery asks for patient timeline tracking.
Rewinding and possession turn Netherworld comedy into an engaging experiment, although its compact mystery asks for patient timeline tracking. A Prinny possesses characters, rewinds events and alters decisions through mind control. Rewinding turns mistakes into useful information and perspective changes support causal reasoning, though brief decision windows require attentive tracking. Ending exploration and recorded timelines support purposeful replay, while certain paths still require additional notes rather than being immediately obvious. Exaggerated jokes and distinctive voices make repeated scenes entertaining, with appeal centered on comic relationships rather than serious dramatic tension. Skipping previously read dialogue eases repeated attempts and simple inputs help navigation, despite isolated incorrect button labels in the printed manual. Disgaea fans and visual-novel players who enjoy comic mysteries, experimenting with character perspectives and methodically tracing alternate endings.
Strengths
- A Prinny possesses characters, rewinds events and alters decisions through mind control.
- Exaggerated jokes and distinctive voices make repeated scenes entertaining, with appeal centered on comic relationships rather than serious dramatic tension.
Weaknesses
- Some successful routes require careful tracking of positions and brief choice windows.
Who it is for: Disgaea fans and visual-novel players who enjoy comic mysteries, experimenting with character perspectives and methodically tracing alternate endings.
Play notes: This is a possession-based visual novel, not the tactical battle game commonly associated with the series.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Ending exploration and recorded timelines support purposeful replay, while certain paths still require additional notes rather than being immediately obvious. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Rewinding turns mistakes into useful information and perspective changes support causal reasoning, though brief decision windows require attentive tracking. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Exaggerated jokes and distinctive voices make repeated scenes entertaining, with appeal centered on comic relationships rather than serious dramatic tension. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Skipping previously read dialogue eases repeated attempts and simple inputs help navigation, despite isolated incorrect button labels in the printed manual. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nippon Ichi Software
- Publisher
- Nippon Ichi Software
- Release date
- 2009
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Interactive Narrative · Primary genre
- Tags
- InvestigationSlow BurnPuzzle SolvingExplorationLinear LevelsSolo-friendlyStory-drivenThird PersonMain Story 10–20 Hours3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2009
Game gallery
Sources
Not provided