Current version:Wii U
Deus Ex - Human Revolution - Director's Cut

Deus Ex - Human Revolution - Director's Cut

Deus Ex - Human Revolution - Director's Cut is a Wii U shooter game released in 2013 developed by Eidos Interactive. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
8.5 / 10
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About this game

Deus Ex - Human Revolution - Director's Cut is a Wii U shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10Wii U

GamePad integration strengthens flexible cyberpunk infiltration.

The Wii U Director’s Cut keeps Adam Jensen’s strongest idea intact: hacking, stealth, discovered passwords and force can solve the same guarded problem in different ways. Augmentation choices therefore change routes rather than merely raising damage. Revised boss encounters better accommodate the approach the player has built. Dense city hubs reward reading messages and watching patrols, though the integrated Missing Link chapter creates a seam in the campaign. Gold-and-black art and the debate around augmentation make the world distinctive; open firefights and weak enemy behavior are less compelling than infiltration. On Wii U, the GamePad places maps, inventory and hacking information close at hand, reducing interruptions from menus. That interface advantage belongs to this edition. It suits patient players who enjoy systemic investigation more than anyone expecting a pure shooter. This is the 2013 Director’s Cut, not the original 2011 release.

Strengths

  • Multiple routes, revised bosses and second-screen information.

Weaknesses

  • Weaker gunfights and an uneven inserted chapter.

Who it is for: Players who enjoy investigation and augment builds.

Play notes: Wii U Director’s Cut only, not the 2011 base game.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Rich content has a conspicuous transition seam.

Reviewed8.1 / 10Not provided
Dimension

Multiple solutions sustain meaningful choice.

Reviewed8.9 / 10Not provided
Dimension

The world speaks more clearly than open combat.

Reviewed8.6 / 10Not provided
Dimension

Wii U interface design adds distinct value.

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Release date
2013
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsLevel ProgressionStory-drivenThird PersonSolo-friendlyShootingReplayablePlayer versus EnvironmentReal-time Combat3D GraphicsExplorationFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personFirst person

Release editions

Sources

Not provided