Cricket 2005
Cricket 2005 is a Xbox sports game released in 2005 developed by HB Studios. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.6 / 10
About this game
Cricket 2005 is a Xbox sports game centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Broad cricket options and worthwhile batting ideas undermined by inconsistent AI and commentary.
EA's original Xbox Cricket 2005 offers domestic and international tournaments, Twenty20, practice nets and player editing. It accommodates both quick sessions and longer cricket formats. Batting involves shot timing and player confidence; bowling rewards control with access to special deliveries, and training makes those systems easier to approach. Match balance is less convincing. A contemporary account found one-day opponents struggling to clear the inner field and some deliveries producing repeated easy wickets, while players report different difficulty experiences. It would be misleading to call the AI uniformly too easy or too hard. Television-style replays and improved animation help presentation, but player and ground quality varies, and commentary often repeats or misidentifies the match situation. Fielding behavior can also appear unreliable. One Xbox-listed player review slips into describing keyboard controls, so it cannot establish Xbox-specific button mapping or frame rate; this judgment uses corroborated game-design observations and leaves native performance unmeasured. Cricket enthusiasts may enjoy the format breadth, while players demanding consistent opponents and polished broadcasting should be cautious. This is not Codemasters' Brian Lara International Cricket 2005.
Strengths
- Tournaments, Twenty20 and player editing supply substantial cricket content.
- Timing, confidence and pitch conditions inform batting and bowling.
- Practice nets and replays support learning and presentation.
Weaknesses
- Opponent and fielding AI can undermine credible matches.
- Commentary repeats and sometimes describes play incorrectly.
- Player and venue presentation is uneven, with incomplete licensing.
Who it is for: Cricket fans willing to practice batting and bowling across several match formats.
Play notes: A platform-listed review includes PC-control wording; Xbox-native controls and performance are not inferred from it.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Multiple competitions, Twenty20, practice nets and editing give the package useful breadth. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Batting and bowling have genuine cricket choices, but erratic opponent balance clouds the contest. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Broadcast replays look inviting, but uneven models and inaccurate repeated commentary break the illusion. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Useful training and menus coexist with faulty fielding cues; native Xbox performance is unmeasured. | Reviewed | 5.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- HB Studios
- Publisher
- Electronic Arts
- Release date
- 2005
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Player versus PlayerReplayableSports-based PlayMain Story Under 10 HoursShort SessionsPick-up and PlaySolo-friendly3D GraphicsLow Entry BarrierFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-op
- Perspectives
- First personThird person
Release editions
- Original XboxWorldwide2005
Game gallery
Sources
Not provided