Current version:Game Boy Color (GBC)
Cool Bricks

Cool Bricks

Cool Bricks is a Game Boy Color strategy game released in 1999 developed by Pukka Games. It centers on puzzle, maze, or device solving, battlefield assessment, and unit or resource management, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.

AI score · out of 10
7.4 / 10
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About this game

Cool Bricks is a Game Boy Color strategy release centered on puzzle, maze, or device solving, battlefield assessment, and unit or resource management. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that brief tutorials, dense menus, and long scenarios increase the learning curve. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy Color (GBC)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Game Boy Color (GBC)

Strong brick layouts and power-ups, with native visibility and password caveats.

Cool Bricks begins with moving left and right and launching a ball, but its appeal lies in planning rebounds around solid obstacles. Lasers, multiple balls and other power-ups create different approaches within the same small screen. Positioning matters: the moderate paddle cannot reliably rescue a ball after it crosses to the far edge. Increasingly complex layouts and power-ups alternate with easier stretches, supporting separate practice sessions rather than one exhausting sitting. Organic science-fiction framing and metallic effects have character, although the original GBC's dark display benefits from suitable light. Repetitive carnival-like music is less convincing over long sessions. Passwords every five stages support continuation, but require recording rather than providing battery-backed saves.

Strengths

  • Layouts, rebound routes and power-ups sustain positional decisions.
  • Harder layouts and easier stretches support separate practice sessions.

Weaknesses

  • Dark native visibility, repetitive music and manual passwords reduce convenience.

Who it is for: For brick-breaker players who enjoy anticipating ball position and solving routes.

Play notes: Original GBC cartridge; consider ambient light and record passwords, as switching off requires entering a password again.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Challenging layouts and easier stretches alternate to support separate practice sessions.

Reviewed7.8 / 10Not provided
Dimension

Simple input supports position and rebound decisions, while power-ups offer alternative approaches.

Reviewed8.0 / 10Not provided
Dimension

Distinctive visuals and effects are constrained by native darkness and repetitive music.

Reviewed6.2 / 10Not provided
Dimension

Clear basic input aids mastery, but cross-screen recovery and handwritten passwords add friction.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Pukka Games
Publisher
SCi
Release date
1999
Platforms
Game Boy Color (GBC)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyShootingLinear Levels2D GraphicsArcade StylePuzzle SolvingFast-pacedReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided