Citadale - The Legends Trilogy
Citadale - The Legends Trilogy is a Wii U action game released in 2017 developed by Ezekiel Rage. It centers on platform movement and landing judgment, collection and development goals, and movement and immediate actions, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 6.0 / 10
About this game
Citadale - The Legends Trilogy is a Wii U action game centered on platform movement and landing judgment, collection and development goals, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Enjoyable retro timing with awkward session continuity.
Across three generations, Citadale builds its appeal around reading enemy patterns, timing attacks and strengthening throwing weapons with collected soul orbs. That makes fighting enemies meaningful beyond simply avoiding them, while pixel scenery and chiptunes establish a consistent nostalgic mood. The trilogy is less expansive than its name suggests: chapters resemble each other, exposition is sparse and the opening contains a pronounced difficulty spike. Later chapters offer steadier progression and conditional boss retries. Unlimited lives and checkpoints make practice less punishing, but the historical Wii U build lacks persistent saving after shutdown, and occasional missed aerial attacks interrupt combat. It is easiest to appreciate in uninterrupted chapter-length sessions. Players who need flexible stopping points may find the convenience limitations more substantial than its otherwise familiar retro pleasures.
Strengths
- Pattern-based action and subweapon upgrades
- Coherent pixel-art and chiptune atmosphere
Weaknesses
- Limited chapter variation and storytelling
- Absent shutdown saving and occasional missed attacks
Who it is for: For retro-action fans able to commit to uninterrupted sessions.
Play notes: Save/input observations refer to the 2017 Wii U review; later PC savestate patches are not inherited.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Later chapters escalate more steadily, but similar structures and an opening difficulty spike weaken pacing. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Pattern reading and upgraded subweapons support purposeful action, although early hitboxes need adjustment. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Pixel art and chiptunes establish nostalgic cohesion, while sparse storytelling limits independent identity. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Unlimited lives soften failure, but absent persistent saving and occasional missed aerial attacks hurt convenience. | Reviewed | 4.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ezekiel Rage
- Publisher
- Plug In Digital
- Release date
- 2017
- Platforms
- Wii U
- Content kind
- Compilation
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Collection-richReplayable3D GraphicsLinear LevelsDodgePlatformingFast-pacedReal-time CombatThird PersonMain Story Under 10 HoursSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Wii UWorldwide2017
Game gallery
Sources
Not provided