Current version:Wii U
Chroma Blast

Chroma Blast

Chroma Blast is a Wii U shooter game released in 2016 developed by William Cheek. It centers on aiming, shooting, and weapon use, combat encounters, and aiming and shooting, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
6.6 / 10
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About this game

Chroma Blast is a Wii U shooter game centered on aiming, shooting, and weapon use, combat encounters, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Wii U

A clever colour shooter held back by low intensity.

Chroma Blast on Wii U turns shooting into a colour and finger-position puzzle. Four face buttons fire from the four corners of a diamond ship, while shoulder buttons rotate the colours. Enemies must be hit with a matching shot, and a wrong colour can ricochet dangerously. At first it is easy to press the button where a colour used to be; once learned, moving, rotating and aiming together becomes the game’s main pleasure. Normal and one-hit Survival modes share much of their structure. Tradeoff modifiers between waves add decisions, but slow openings reduce urgency. Grey hexagonal fields make the important colours readable, though the abstract arena and restrained music provide little additional excitement. A direct Wii U review also identifies an alternate hue option for colourblind players, a useful aid for a game whose rules depend on colour. Historic Miiverse posting and online leaderboards are not treated as current features. It suits score chasers who prefer coordination and tactics to sheer speed.

Strengths

  • Rotating colour weapons and wave tradeoffs reward practice.

Weaknesses

  • Slow openings, similar modes and plain presentation.

Who it is for: Score chasers who enjoy deliberate colour and position coordination.

Play notes: Historic leaderboards and Miiverse are not current-access claims.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Wave modifiers vary tactics but cannot fully offset a slow start.

Reviewed6.3 / 10Not provided
Dimension

Colour rotation turns simple firing into a coordination challenge.

Reviewed7.0 / 10Not provided
Dimension

Plain art aids colour reading but offers modest spectacle.

Reviewed6.0 / 10Not provided
Dimension

The Wii U controls and hue option help, while historic online features are excluded.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
William Cheek
Publisher
WizByte Games
Release date
2016
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatSolo-friendlyThird PersonMain Story Under 10 HoursFast-paced3D GraphicsDodgePlayer versus EnvironmentShootingLinear LevelsReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided