Chroma Blast
Chroma Blast is a Wii U shooter game released in 2016 developed by William Cheek. It centers on aiming, shooting, and weapon use, combat encounters, and aiming and shooting, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 6.6 / 10
About this game
Chroma Blast is a Wii U shooter game centered on aiming, shooting, and weapon use, combat encounters, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A clever colour shooter held back by low intensity.
Chroma Blast on Wii U turns shooting into a colour and finger-position puzzle. Four face buttons fire from the four corners of a diamond ship, while shoulder buttons rotate the colours. Enemies must be hit with a matching shot, and a wrong colour can ricochet dangerously. At first it is easy to press the button where a colour used to be; once learned, moving, rotating and aiming together becomes the game’s main pleasure. Normal and one-hit Survival modes share much of their structure. Tradeoff modifiers between waves add decisions, but slow openings reduce urgency. Grey hexagonal fields make the important colours readable, though the abstract arena and restrained music provide little additional excitement. A direct Wii U review also identifies an alternate hue option for colourblind players, a useful aid for a game whose rules depend on colour. Historic Miiverse posting and online leaderboards are not treated as current features. It suits score chasers who prefer coordination and tactics to sheer speed.
Strengths
- Rotating colour weapons and wave tradeoffs reward practice.
Weaknesses
- Slow openings, similar modes and plain presentation.
Who it is for: Score chasers who enjoy deliberate colour and position coordination.
Play notes: Historic leaderboards and Miiverse are not current-access claims.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Wave modifiers vary tactics but cannot fully offset a slow start. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Colour rotation turns simple firing into a coordination challenge. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Plain art aids colour reading but offers modest spectacle. | Reviewed | 6.0 / 10 | Not provided |
| Dimension The Wii U controls and hue option help, while historic online features are excluded. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- William Cheek
- Publisher
- WizByte Games
- Release date
- 2016
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Real-time CombatSolo-friendlyThird PersonMain Story Under 10 HoursFast-paced3D GraphicsDodgePlayer versus EnvironmentShootingLinear LevelsReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- Wii UWorldwide2016
Game gallery
Sources
Not provided