Cabela's Dangerous Hunts 2013
Cabela's Dangerous Hunts 2013 is a Wii U shooter game released in 2012 developed by Cauldron. It centers on story, case, or mission progress, local multiplayer or cooperative interaction, and aiming and shooting, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 6.3 / 10
About this game
Cabela's Dangerous Hunts 2013 is a Wii U shooter game centered on story, case, or mission progress, local multiplayer or cooperative interaction, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Energetic survival shooting hampered by Wii U hitches.
Despite its hunting title, Cabela’s Dangerous Hunts 2013 on Wii U is primarily a survival-oriented first-person shooter. Animals charge from several directions, making dodges, careful aim and ammunition management the immediate decisions; brief slow-motion vital shots add tension. A touchscreen shooting gallery and short Maneater tasks supply variety beyond the story. However, the route indicator can point both ways and wild areas offer few landmarks, so respawning enemies sometimes turn a fight into confused backtracking. A direct North American Wii U review found the twin-stick scheme intuitive but observed severe stutter before scripted events, effectively revealing surprises ahead of time. Delayed GamePad audio creates an echo, while loose lip synchronization and vanishing bodies weaken the atmosphere. There is energetic action here, but the technical roughness and mismatch with conventional hunting restrict its appeal. The separately cataloged Wii version receives no inherited performance or touchscreen claims from this assessment.
Strengths
- Dodging and deliberate shots create tense encounters.
Weaknesses
- Scripted stutter, confusing routes and GamePad echo.
Who it is for: Players seeking wildlife action rather than realistic hunting.
Play notes: North American Wii U build only; Wii evidence remains separate.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 变化尚可,推进摩擦明显。 | Reviewed | 6.1 / 10 | Not provided |
| Dimension 动作成立,却不是传统狩猎。 | Reviewed | 7.0 / 10 | Not provided |
| Dimension 气氛有基础,演出细节粗糙。 | Reviewed | 6.2 / 10 | Not provided |
| Dimension 平台问题直接影响体验。 | Reviewed | 4.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Cauldron
- Publisher
- Activision
- Release date
- 2012
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Replayable3D GraphicsPlayer versus EnvironmentLinear LevelsDodgeMain Story Under 10 HoursFast-pacedSolo-friendlyPlayer versus PlayerThird PersonShootingStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- First person
Release editions
Game gallery
Sources
Not provided