Current version:PlayStation 2
Bust A Move - Dance Summit 2001

Bust A Move - Dance Summit 2001

Bust A Move - Dance Summit 2001 is a PlayStation 2 music and rhythm game released in 2000 developed by Metro Corporation. It centers on music, rhythm, and performance, beat recognition, and button or peripheral timing, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.4 / 10
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About this game

Bust A Move - Dance Summit 2001 is a PlayStation 2 music and rhythm game centered on music, rhythm, and performance, beat recognition, and button or peripheral timing. Songs and difficulty tiers support short repeated practice, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Music, input prompts, and synchronized performance carry the appeal, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that calibration, input latency, peripheral conditions, and dense charts can affect precision. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10PlayStation 2

Colourful team dancing constrained by shallow play and intrusive prompts.

Dance Summit 2001 belongs to the dance and rhythm Bust A Move line, not the similarly named bubble puzzle series. On PS2 it replaces a two-person dance battle with a four-member crew. Direction and button prompts follow the beat, while an open note decides whether the group performs a pair, trio or full-team combination. This is an appealing visual twist, and the direct import review praises the motion capture, brightly coloured stages and eccentric crew identities. The play has less depth once its combination rule becomes familiar, however, and an almost entirely vocal J-pop soundtrack provides less stylistic variety than the earlier games. A command box placed in the centre of the screen obscures much of the dancing, an especially unfortunate interface choice in a performance-focused title. The game can delight fans of its exaggerated Japanese pop aesthetic, but players seeking a deeper rhythm contest should expect a lighter and more repetitive structure.

Strengths

  • Group combinations and lively motion-captured dancers.

Weaknesses

  • Narrow music range, limited depth and obscured choreography.

Who it is for: Players drawn to Japanese pop dance and eccentric characters.

Play notes: This is the PS2 dance title, not the bubble-puzzle series.

View scoring basis
DimensionReview stateScoreWeight
Dimension

重复感来得较早。

Reviewed5.8 / 10Not provided
Dimension

团队花样新鲜,深度较浅。

Reviewed6.3 / 10Not provided
Dimension

视觉比曲目变化更强。

Reviewed7.5 / 10Not provided
Dimension

可操作,观赏却被界面妨碍。

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Metro
Publisher
Square Enix
Release date
2000
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Pick-up and PlaySolo-friendlyShort Sessions3D GraphicsPlayer versus PlayerRhythm-based PlayMusic PerformanceMain Story Under 10 HoursReplayableFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided