Current version:Wii
Burn the Rope

Burn the Rope

Burn the Rope is a Wii puzzle game released in 2010 developed by Big Blue Bubble Inc.. It centers on puzzle, maze, or device solving, rule recognition, and spatial or logical judgment, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
7.5 / 10
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About this game

Burn the Rope is a Wii puzzle game centered on puzzle, maze, or device solving, rule recognition, and spatial or logical judgment. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio, touch, or pointer feedback need to support decisions directly, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that limited explanations, input recognition, repetition, or abrupt difficulty can stall progress. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10Wii

Inventive flame puzzles with slightly awkward Wii controls.

Burn the Rope on WiiWare asks players to ignite one point with the Wii Remote, then rotate the rope shape with the Nunchuk so that flames, which travel only upward, continue along its branches. Later puzzles add insects that change flame colour, matching rope barriers and bugs that duplicate or stop a fire. A small rule thereby becomes a lively combination of route planning and timing. More than a hundred puzzles, bonus stages and bronze-to-gold targets offer a forgiving path forward and a reason to return for cleaner solutions. Clear lines and light sound effects support readability, though the presentation is sparse. A direct WiiWare review confirms that pointer-and-Nunchuk input works but feels less natural than the handheld tilt scheme from which the game came. One save slot and no leaderboard also limit convenience. This score concerns the North American WiiWare release, without assuming current store access or importing the iOS controls.

Strengths

  • Colour routing, rotating shapes and medal goals sustain play.

Weaknesses

  • Sparse visuals, one save slot and less natural rotation.

Who it is for: Puzzle players who enjoy timing and spatial routing.

Play notes: WiiWare controls only; current store availability is unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

内容量和挑战层次充足。

Reviewed7.7 / 10Not provided
Dimension

简单规则逐渐有深度。

Reviewed8.0 / 10Not provided
Dimension

辨识可靠,气氛朴素。

Reviewed7.1 / 10Not provided
Dimension

移植操控可用但不够自然。

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Release date
2010
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursFixed Camera3D GraphicsReplayablePuzzle SolvingShort SessionsSolo-friendlyWarLow Entry BarrierPick-up and PlaySlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

  • WiiWorldwide2010

Sources

Not provided