Current version:Wii
Build 'N Race

Build 'N Race

Build 'N Race is a Wii racing game released in 2009 developed by Icon Games Entertainment. It centers on vehicle control, route judgment, and speed and overtaking management, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
5.8 / 10
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About this game

Build 'N Race is a Wii racing game centered on vehicle control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that visibility, collisions, steering precision, motion calibration, or network conditions can limit consistency. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10Wii

A promising course creator attached to rough Wii racing.

Build ’N Race for Wii has a real toybox appeal: its editor offers over a thousand pieces for ramps, turns and stunt tracks, then lets players drive what they constructed. Two direct Wii reviews recognize that possibility but find the racing less dependable. Opponent cars cling rigidly to their lines, jumps can leave a car airborne before a tight bend, and four twenty-race cups unfold across only three environments. Simplistic geometry and modest audio do little to renew the setting. More importantly, the target build is reported to run below thirty frames per second much of the time, with bugs and friction in its Wiimote steering or boost mapping. Those concrete observations, not either outlet’s final grade, justify a stronger score for building than for racing. It suits players who primarily want to experiment with their own courses; drivers seeking tight arcade competition should be cautious. Online track sharing is not assumed.

Strengths

  • A large editor and playable homemade tracks.

Weaknesses

  • Low frame rate, rigid AI and unreliable driving.

Who it is for: Players chiefly interested in building tracks.

Play notes: Online sharing is not treated as verified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

素材多而赛事节奏单调。

Reviewed6.4 / 10Not provided
Dimension

建造乐趣高于驾驶。

Reviewed6.1 / 10Not provided
Dimension

呈现粗简。

Reviewed5.1 / 10Not provided
Dimension

运行与操控明显影响比赛。

Reviewed4.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Icon Games
Publisher
Zoo Games
Release date
2009
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursSolo-friendlyDodgeFast-pacedThird PersonReplayableDriving and RacingPick-up and PlayPlayer versus PlayerShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

  • WiiWorldwide2009

Sources

Not provided