Breath of Fire 5 - Dragon Quarter
Breath of Fire: Dragon Quarter turns RPG progression into a harsh underground escape, using tactical positioning, limited saves, a rising D-Counter, and repeated runs to escort Nina toward the sky.
- AI score · out of 10
- 8.6 / 10
About this game
Breath of Fire: Dragon Quarter turns RPG progression into a harsh underground escape, using tactical positioning, limited saves, a rising D-Counter, and repeated runs to escort Nina toward the sky. Position, action points, party skills, and risky dragon power create precise tactics, while restart progression reveals new scenes and oppressive art or music reinforces the setting. Explanation is weak, first failures are costly, environments repeat, and the D-Counter causes anxiety. The design is bold and rewarding. This description covers the original ps2 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Breath of Fire is Capcom’s role-playing series of dragon powers and unlikely travelling companions. You explore towns and dungeons, develop a party and choose how to use its abilities in battle. Earlier entries favour expansive fantasy journeys, while Dragon Quarter makes survival underground a tighter exercise in managing risk.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Breath of Fire: Dragon Quarter turns RPG progression into a harsh underground escape, using tactical positioning, limited saves, a rising D-Counter, and repeated runs to escort Nina toward the sky.
Position, action points, party skills, and risky dragon power create precise tactics, while restart progression reveals new scenes and oppressive art or music reinforces the setting. Explanation is weak, first failures are costly, environments repeat, and the D-Counter causes anxiety. The design is bold and rewarding. Overall, its main strengths are Position, actions, skills, and dragon risk create tactics; Restart growth, scenes, and atmosphere align. Its material limitations are Weak explanation and costly early failure; Repeated environments and stressful D-Counter. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Position, actions, skills, and dragon risk create tactics
- Restart growth, scenes, and atmosphere align
Weaknesses
- Weak explanation and costly early failure
- Repeated environments and stressful D-Counter
Who it is for: Players who value position, actions, skills, and dragon risk create tactics and can accept the recorded release's limits.
Play notes: Before playing, expect weak explanation and costly early failure and repeated environments and stressful d-counter; this assessment covers the recorded platform release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Restart growth, scenes, and atmosphere align; Repeated environments and stressful D-Counter. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Position, actions, skills, and dragon risk create tactics; Weak explanation and costly early failure. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Restart growth, scenes, and atmosphere align; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Judged on the original ps2 release's input, readability, saving, and accessory conditions. Weak explanation and costly early failure. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 2002
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Solo-friendlyResource Management3D GraphicsTurn-based TacticsHigh DifficultyRogueliteOppressiveThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2002
Game gallery
Sources
Not provided