Current version:PlayStation 2
Breath of Fire 5 - Dragon Quarter cover

Breath of Fire 5 - Dragon Quarter

Breath of Fire: Dragon Quarter turns RPG progression into a harsh underground escape, using tactical positioning, limited saves, a rising D-Counter, and repeated runs to escort Nina toward the sky.

AI score · out of 10
8.6 / 10
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About this game

Breath of Fire: Dragon Quarter turns RPG progression into a harsh underground escape, using tactical positioning, limited saves, a rising D-Counter, and repeated runs to escort Nina toward the sky. Position, action points, party skills, and risky dragon power create precise tactics, while restart progression reveals new scenes and oppressive art or music reinforces the setting. Explanation is weak, first failures are costly, environments repeat, and the D-Counter causes anxiety. The design is bold and rewarding. This description covers the original ps2 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.6 / 10PlayStation 2

Breath of Fire: Dragon Quarter turns RPG progression into a harsh underground escape, using tactical positioning, limited saves, a rising D-Counter, and repeated runs to escort Nina toward the sky.

Position, action points, party skills, and risky dragon power create precise tactics, while restart progression reveals new scenes and oppressive art or music reinforces the setting. Explanation is weak, first failures are costly, environments repeat, and the D-Counter causes anxiety. The design is bold and rewarding. Overall, its main strengths are Position, actions, skills, and dragon risk create tactics; Restart growth, scenes, and atmosphere align. Its material limitations are Weak explanation and costly early failure; Repeated environments and stressful D-Counter. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Position, actions, skills, and dragon risk create tactics
  • Restart growth, scenes, and atmosphere align

Weaknesses

  • Weak explanation and costly early failure
  • Repeated environments and stressful D-Counter

Who it is for: Players who value position, actions, skills, and dragon risk create tactics and can accept the recorded release's limits.

Play notes: Before playing, expect weak explanation and costly early failure and repeated environments and stressful d-counter; this assessment covers the recorded platform release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Restart growth, scenes, and atmosphere align; Repeated environments and stressful D-Counter.

Reviewed8.6 / 10Not provided
Dimension

Position, actions, skills, and dragon risk create tactics; Weak explanation and costly early failure.

Reviewed9.2 / 10Not provided
Dimension

Restart growth, scenes, and atmosphere align; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.0 / 10Not provided
Dimension

Judged on the original ps2 release's input, readability, saving, and accessory conditions. Weak explanation and costly early failure.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2002
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyResource Management3D GraphicsTurn-based TacticsHigh DifficultyRogueliteOppressiveThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided