Current version:Nintendo DS
Break 'em All cover

Break 'em All

Break 'em All centers on brick-breaking, controlling a paddle to rebound balls through power-ups and varied bricks across a huge number of generated arcade layouts. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.6 / 10
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About this game

Break 'em All centers on brick-breaking, controlling a paddle to rebound balls through power-ups and varied bricks across a huge number of generated arcade layouts. Direct rules, touch control, and quick retries suit portable sessions, while many layouts support score chasing. Physics and power-up randomness affect control, backgrounds and objectives repeat, and the advertised millions of variations reflect combinations more than handcrafted difference. This description covers the original nds release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Nintendo DS

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Nintendo DS

Break 'em All centers on brick-breaking, controlling a paddle to rebound balls through power-ups and varied bricks across a huge number of generated arcade layouts.

Direct rules, touch control, and quick retries suit portable sessions, while many layouts support score chasing. Physics and power-up randomness affect control, backgrounds and objectives repeat, and the advertised millions of variations reflect combinations more than handcrafted difference. Overall, its main strengths are Direct brick-breaking and quick retries; Many layouts and score practice. Its material limitations are Physics and power-up randomness; Combinational quantity and repetition. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Direct brick-breaking and quick retries
  • Many layouts and score practice

Weaknesses

  • Physics and power-up randomness
  • Combinational quantity and repetition

Who it is for: Players who value direct brick-breaking and quick retries.

Play notes: Expect physics and power-up randomness and combinational quantity and repetition.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Many layouts and score practice; Combinational quantity and repetition.

Reviewed6.4 / 10Not provided
Dimension

Direct brick-breaking and quick retries; Physics and power-up randomness.

Reviewed6.8 / 10Not provided
Dimension

Many layouts and score practice; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.3 / 10Not provided
Dimension

Judged on the original nds release's input, readability, saving, and accessory conditions. Physics and power-up randomness.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Warashi
Publisher
D3 Publisher
Release date
2006
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Procedural GenerationPick-up and Play2D GraphicsSolo-friendlyPuzzle SolvingShort SessionsFamily-friendlyReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided