The Blues Brothers
Blues Brothers, The is a Super Famicom action game released in 1993 developed by Titus. It centers on platform movement and landing judgment, story, case, or mission progress, and movement and immediate actions, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.5 / 10
About this game
Blues Brothers, The is a Super Famicom action release centered on platform movement and landing judgment, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Reliable jumping and checkpoints outshine the licensed packaging.
The SNES Blues Brothers is easiest to appreciate as a platformer rather than a film adaptation. Jake or Elwood crosses short stages toward a jukebox, with later sections demanding accurate landings and occasional block or trampoline puzzles adding modest thought. Generous mid-level checkpoints make learning those sections friendly, since a mistake does not always send you back through an entire stage. Sewers, warehouses and fantastical mushroom scenery provide changing themes, but recurring rides and waiting cycles make parts of the adventure feel padded. The repeatedly reused, rough pickup voices are particularly unlikely to remain charming. It is a reasonable choice for lightweight solo or cooperative jumping, provided you do not expect a strong movie narrative or continually evolving stage mechanisms.
Strengths
- Responsive, precise jumping
- Generous mid-level checkpoints
- Small puzzles complement short stages
Weaknesses
- Repeated rides and waiting reduce variety
- Rough pickup voices recur excessively
- Weak connection between licence and mechanics
Who it is for: Players wanting short-stage solo or cooperative platforming with forgiving retries.
Play notes: This is the SNES version, not GB or NES. Later sections require accurate jumps; the film connection is thin and repeated voices can become tiring.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Later difficulty develops gradually, but repeated cycles weaken variety despite changing locations. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Precise jumping and modest puzzles are enjoyable, though repeated rides and waiting offer limited depth. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Whimsical settings have some appeal, but repeated rough voice samples weaken the presentation. | Reviewed | 4.9 / 10 | Not provided |
| Dimension Responsive jumping and generous mid-level checkpoints make retries comparatively friendly. | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Titus
- Publisher
- Titus
- Release date
- 1993
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableDodgeLinear LevelsFast-paced2D GraphicsPlatformingReal-time CombatSide-scrollingStory-drivenMain Story Under 10 HoursSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1993
Game gallery
Sources
Not provided