Blue Dragon Plus
Blue Dragon Plus is a Nintendo DS strategy game released in 2008. It centers on combat encounters, turn-based tactical decisions, and battlefield assessment and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.
- AI score · out of 10
- 6.9 / 10
About this game
A direct sequel to Blue Dragon that takes place a year after the first games events. The game uses a real-time strategy style with characters being moved around a map using the stylus on the bottom screen and fighting enemies when they are close enough to attack. In this Nintendo DS release, combat encounters, turn-based tactical decisions, and battlefield assessment form the main playable structure. Successive missions add map constraints, new rules, and tougher opposition. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Maps, unit states, and action feedback determine battlefield readability, while brief tutorials, dense menus, and long scenarios increase the learning curve. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.
Collected in series
Blue Dragon is a fantasy RPG series where magical shadows fight alongside their human companions, with character designs by Akira Toriyama. Its games take that idea in different directions, from turn-based adventuring to squad commands and direct action.
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Nintendo DSAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
基本成立 Nintendo DS strategy experience
Blue Dragon Plus centers on combat encounters, turn-based tactical decisions, and battlefield assessment. Successive missions add map constraints, new rules, and tougher opposition, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Maps, unit states, and action feedback determine battlefield readability. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Brief tutorials, dense menus, and long scenarios increase the learning curve, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.
Strengths
- combat encounters, and turn-based tactical decisions provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or chapters.
- Presentation and interface feedback support the main rules.
Weaknesses
- Brief tutorials, dense menus, and long scenarios increase the learning curve.
- Original language, multiplayer hardware, or touch conditions may affect present-day use.
Who it is for: Players who enjoy strategy games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.
Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Successive missions add map constraints, new rules, and tougher opposition. The 6.7 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume. | Reviewed | 6.7 / 10 | Not provided |
| Dimension The core loop is assessed through combat encounters, turn-based tactical decisions, and battlefield assessment, including rule depth, control feedback, and room for mastery. The 7.0 score applies to this DS release and excludes title recognition and external ratings. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Maps, unit states, and action feedback determine battlefield readability. The 7.2 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Brief tutorials, dense menus, and long scenarios increase the learning curve. The 6.4 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Not provided
- Publisher
- Ignition
- Release date
- 2008
- Platforms
- Nintendo DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Long-term ProgressionFantasyTurn-based TacticsTop-downResource ManagementSolo-friendlyReal-time Combat2D GraphicsSlow BurnCommand-based CombatReplayableMain Story 20–50 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Nintendo DSWorldwide2008
Game gallery
Sources
Not provided