Current version:PlayStation
Bishi Bashi Special 2

Bishi Bashi Special 2

Bishi Bashi Special 2 is a PlayStation action game released in 1999 developed by Konami. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.8 / 10
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About this game

Bishi Bashi Special 2 is a PlayStation action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10PlayStation

Absurd challenges combine accessible rules with rewarding practice and lively competition, although sustained solo progression is thin.

Bishi Bashi Special 2 turns Hyper and Gachaga activities into an exuberant competition. Pie throwing combines acceleration with launch-angle judgment, while directional rhythm requires well-timed inputs. Simple controls therefore leave room for distinct forms of practice. Light character art, enthusiastic calls and absurd situations make rivalry funny as well as competitive. Explanations precede each activity, helping newcomers understand the color-linked buttons and stick-based challenges. Sequential modes provide changing tasks, and direct selection makes favorite activities easy to revisit. However, solo play largely follows one activity after another, with limited sustained progression. Practicing alone remains enjoyable, but motivation comes more from improving individual performances than advancing an overarching goal. It particularly suits players seeking immediate challenges, comic energy and friendly competition.

Strengths

  • Speed, angles and directional timing provide distinct skills to practice.
  • Light characters, exuberant calls and absurd situations create a coherent comic mood.
  • Activity explanations and clear input conventions aid learning; direct selection supports practice.

Weaknesses

  • Sequential solo modes provide limited sustained progression goals.

Who it is for: Players who enjoy immediate reactions, improving individual activity performances, absurd humor and relaxed competition with companions.

Play notes: This is the original Japanese 1999 PS1 sequel, not the 2000 PAL compilation. Gachaga activities use the analog stick; consult each opening explanation for its inputs and timing.

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DimensionReview stateScoreWeight
Dimension

Sequential activities and direct selection support practice, variety and immediate competition at an appealing pace. Sustained solo goals remain thin, however; replay motivation leans toward mastering individual activities and competing rather than broader progression.

Reviewed7.0 / 10Not provided
Dimension

Acceleration, launch angles and directional timing give the simple inputs distinct challenges. Clear rules support practice and lively competition, making the core activities excellent rather than interchangeable mashing exercises.

Reviewed8.2 / 10Not provided
Dimension

Light character artwork, exuberant calls and absurd situations create a coherent comic identity that strengthens the competition. Expression is excellent through the close fit between its humor and the activities' emotional energy.

Reviewed8.0 / 10Not provided
Dimension

Color-linked face buttons, Gachaga's stick input and explanations before each activity provide excellent learning support, corroborated by the player's clear-control assessment. Activity-specific speed and timing still reward practice.

Reviewed8.0 / 10Not provided

Review sources

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Core information

Developer
Konami
Publisher
Konami
Release date
1999
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Party-friendlyPick-up and PlayPlayer versus PlayerArcade Style3D GraphicsShort SessionsFast-pacedReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided