Current version:Nintendo DS
Ben 10 - Alien Force - Vilgax Attacks

Ben 10 - Alien Force - Vilgax Attacks

Ben 10 - Alien Force - Vilgax Attacks is a Nintendo DS fighting game released in 2009. It centers on combat encounters, area exploration, and collection goals and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
6.7 / 10
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About this game

BEN 10 ALIEN FORCE: Vilgax Attacks is the latest game in the multi-million unit selling video game series. Players will have the opportunity to experience the vast ALIEN FORCE universe in a brand new action-adventure game, taking Ben into outer space and distant planets for the first time ever in the series to battle against a terrifying threat that only he can stop! Ben Tennyson’s greatest enemy of all time, Vilgax, has been busy assembling his own extreme team of Ben’s most fearsome foes in a grand scheme to take over the universe one planet at a time, culminating with the destruction of Ben’s home… In this Nintendo DS release, combat encounters, area exploration, and collection goals form the main playable structure. Short bouts use character differences and rising difficulty for variety. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Animation, hit feedback, and readable arenas create tension, while limited buttons, move recognition, and cpu behavior can affect balance. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10Nintendo DS

基本成立 Nintendo DS fighting experience

Ben 10 - Alien Force - Vilgax Attacks centers on combat encounters, area exploration, and collection goals. Short bouts use character differences and rising difficulty for variety, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Animation, hit feedback, and readable arenas create tension. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Limited buttons, move recognition, and CPU behavior can affect balance, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • combat encounters, and area exploration provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Limited buttons, move recognition, and CPU behavior can affect balance.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy fighting games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short bouts use character differences and rising difficulty for variety. The 6.6 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed6.6 / 10Not provided
Dimension

The core loop is assessed through combat encounters, area exploration, and collection goals, including rule depth, control feedback, and room for mastery. The 6.8 score applies to this DS release and excludes title recognition and external ratings.

Reviewed6.8 / 10Not provided
Dimension

Animation, hit feedback, and readable arenas create tension. The 7.0 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed7.0 / 10Not provided
Dimension

Limited buttons, move recognition, and CPU behavior can affect balance. The 6.4 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Publisher
D3 Publisher
Release date
2009
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Exploration2D GraphicsMelee CombatScience FictionSolo-friendlyReplayableFast-pacedShort SessionsCollection-richCombosReal-time CombatPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided