Current version:PlayStation 2
Beatmania II DX 3rd Style

Beatmania II DX 3rd Style

Beatmania II DX 3rd Style is a PlayStation 2 music and rhythm game released in 2000 developed by Konami. It centers on music, rhythm, and performance, beat recognition, and button or peripheral timing, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
8.0 / 10
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About this game

Beatmania II DX 3rd Style is a PlayStation 2 music and rhythm game centered on music, rhythm, and performance, beat recognition, and button or peripheral timing. Songs and difficulty tiers support short repeated practice, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Music, input prompts, and synchronized performance carry the appeal, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that calibration, input latency, peripheral conditions, and dense charts can affect precision. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10PlayStation 2

Distinctive early club music and focused practice reward repeated performance.

Seven keys and scratching tie rhythm recognition to coordinated hand movements, making accurate timing satisfying and worth practicing. The selection brings together early IIDX styles with hip-hop, house and other club sounds; lighter charts offer a starting point while harder patterns retain meaningful challenges. Its dark club atmosphere is especially distinctive, with illustrated and live-action backgrounds complementing the music. Measure selection, looping and slower playback help isolate difficult passages, while display and movie-brightness settings provide useful support. Course-level option changes are less flexible than later conventions, flashing backgrounds can distract from notes, and the older difficulty scale needs adjustment. It suits players drawn to early club music who enjoy repeated practice, provided they prepare a suitable controller and consider their display setup.

Strengths

  • Distinctive club music and complementary background videos
  • Section looping and slower playback support focused practice
  • Lighter and harder charts reward continued learning

Weaknesses

  • Course-level option changes lack flexibility
  • Flashing backgrounds and older difficulty labels take adjustment

Who it is for: Rhythm players attracted to early club music and deliberate chart practice.

Play notes: Flashing backgrounds can be reduced through movie-brightness settings. Controller and display connections affect the practical timing experience.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Early-style songs and varied club genres offer substantial practice value across approachable and harder charts.

Reviewed8.1 / 10Not provided
Dimension

Seven keys, scratching and graded timing sustain strong rhythm mastery with lighter and alternative chart options.

Reviewed8.0 / 10Not provided
Dimension

Distinctive club music and illustrated or live-action videos establish strong atmosphere, though flashing backgrounds can distract.

Reviewed8.2 / 10Not provided
Dimension

Section practice, looping and slower playback aid learning, while display adjustment and auto-save provide practical support.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Konami
Publisher
Konami
Release date
2000
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Collection-richFast-pacedMusic PerformanceRhythm-based Play3D GraphicsReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided