Current version:Famicom / NES
Battle of Olympus, The

The Battle of Olympus

Explore mythic lands as Orpheus, fight with selected weapons and gather divine tools. Clues and new movement abilities send you back through familiar places on the search for Helene.

AI score · out of 10
8.2 / 10
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About this game

Orpheus seeks Helene across lands inhabited by people, gods and monsters. Jump through action areas, fight with the selected weapon and speak to inhabitants for clues. The journey requires moving between lands rather than treating every place as a one-way stage. Divine equipment changes access: sandals improve jumps and allow ceiling attachment, while Prometheus’ fire can burn obstacles or illuminate caves. Temples provide continuation passwords, and collected olives serve as currency.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Famicom / NES

An action adventure in which clues and equipment guide the route.

A tool can change the meaning of a place already visited. The repeated travel makes remembering hints useful alongside fighting.

Strengths

  • Mythological items connect the setting to practical movement.

Who it is for: Players who enjoy exploring connected areas and interpreting clues.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Returning through lands makes discovery part of the journey’s rhythm.

Reviewed8.1 / 10Not provided
Dimension

Weapon use and traversal upgrades solve different problems.

Reviewed8.3 / 10Not provided
Dimension

Divine gifts express the mythic theme through actions.

Reviewed8.5 / 10Not provided
Dimension

Temple passwords require deliberate recording to resume later.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Infinity
Release date
1988
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Level ProgressionReal-time CombatEquipment-driven Progression2D GraphicsExplorationSolo-friendlyPixel ArtMythologyLinear LevelsHigh DifficultySide-scrollingMelee Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • setsumei.cloudfree.jpSource revision: 1
  • setsumei.cloudfree.jp