Battle Network: Rockman EXE 4 - Tournament Blue Moon
Mega Man Battle Network 4: Blue Moon uses tournament loops, Double Soul, and chip battles in the Blue Moon edition. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 7.0 / 10
About this game
Mega Man Battle Network 4: Blue Moon uses tournament loops, Double Soul, and chip battles in the Blue Moon edition. Double Soul and chips add new variation, while blue moon content supports collection. Forced replay and tournaments drag badly, and translation, story, and mini-games vary. This assessment covers the catalogued release. This description covers the original wii-u release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Mega Man Battle Network 4: Blue Moon uses tournament loops, Double Soul, and chip battles in the Blue Moon edition.
Double Soul and chips add new variation, while blue moon content supports collection. Forced replay and tournaments drag badly, and translation, story, and mini-games vary. This assessment covers the catalogued release. Overall, its main strengths are Double Soul and chips add new variation; Blue Moon content supports collection. Its material limitations are Forced replay and tournaments drag badly; Translation, story, and mini-games vary. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Double Soul and chips add new variation
- Blue Moon content supports collection
Weaknesses
- Forced replay and tournaments drag badly
- Translation, story, and mini-games vary
Who it is for: Players who value double soul and chips add new variation and accept this release's limits.
Play notes: Expect forced replay and tournaments drag badly and translation, story, and mini-games vary.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Blue Moon content supports collection; Translation, story, and mini-games vary. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Double Soul and chips add new variation; Forced replay and tournaments drag badly. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Blue Moon content supports collection; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Judged on the original wii-u release's input, readability, saving, and accessory conditions. Forced replay and tournaments drag badly. | Reviewed | 7.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 2003
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Class Builds2D GraphicsMultiple EndingsLong-term ProgressionTop-downCard PlayScience FictionReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Wii UWorldwide2003
Game gallery
Sources
Not provided