Current version:PlayStation
Bastard!! Utsuronaru Kamigami no Utsuwa

Bastard!! Utsuronaru Kamigami no Utsuwa

Bastard!! Utsuronaru Kamigami no Utsuwa is a PlayStation role-playing game released in 1996 developed by Opus. It centers on combat encounters, area and route exploration, and collection and development goals, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.6 / 10
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About this game

Bastard!! Utsuronaru Kamigami no Utsuwa is a PlayStation role-playing game centered on combat encounters, area and route exploration, and collection and development goals. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10PlayStation

Party relationships and formations have substance, but recruitment and exploration friction favour committed fans.

BASTARD!! turns party relationships into practical tactics. Fighting together improves compatibility, diagonal positions support defence or follow-up attacks, and suitable combinations unlock formations. Familiar characters and a distinctive world give fans a reason to experiment with different teams. Ordinary encounters can nevertheless settle into repeated physical attacks and offensive magic. Recruitment also contains conditions that cannot be recovered after being missed, so multiple endings do not imply effortless completion. Dungeon visibility and viewing comfort are uneven, with nearby walls and low-placed treasure requiring careful observation. Battle acceleration cuts repeated waiting, but tapping the cross button can accidentally retreat through menus. It is best for readers of the Japanese original who enjoy recording recruitment conditions and studying formations, rather than players expecting relaxed exploration or easily recoverable party collection.

Strengths

  • Compatibility, support positions and formations reward party experimentation.
  • Faithful characters and a distinctive atmosphere appeal to fans.

Weaknesses

  • Missable recruitment, repetitive ordinary combat and awkward exploration and menus create friction.

Who it is for: Fans of the Japanese original willing to study party relationships and formations.

Play notes: This concerns the Japanese original PlayStation release; check missable recruitment conditions if collecting every companion matters.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Recruitment and endings provide goals, but missable conditions and repetitive attack routines limit the rewards of unguided exploration.

Reviewed6.1 / 10Not provided
Dimension

Compatibility and formation placement give party composition meaningful defensive and follow-up benefits.

Reviewed7.0 / 10Not provided
Dimension

Faithful characters and a distinctive atmosphere appeal, although dungeon visibility and viewing comfort are uneven.

Reviewed6.8 / 10Not provided
Dimension

Acceleration reduces repeated battle waits, but unintended menu returns and careful viewpoint checking add usability friction.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Opus
Publisher
SETA
Release date
1996
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonMain Story 20–50 HoursReal-time CombatLevel ProgressionFantasyExplorationCollection-richSolo-friendly3D GraphicsLong-term ProgressionTurn-based CombatStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First personTop-down

Release editions

Sources

Not provided