Barnyard Blast - Swine of the Night
Barnyard Blast - Swine of the Night is a Nintendo DS shooter game released in 2008. It centers on platform traversal, shooting and weapon use, and combat encounters and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.
- AI score · out of 10
- 7.2 / 10
About this game
One Halloween evening, young piglet Cliffy Belmart and his rebellious friends decide to test their bravery by tee-peeing Barnyard Town's Ancient Castle ruled by Darkness. But as soon as the fun begins, horrendouse evil trees sweep them all into the castle. Instantly aware of his son's peril, Robert Belmart equips himself with a slew of weapons and a plan to get Cliffy back. But first, Robert must tackle six different spooky worlds - each with their own tough monsters and dangerous bosses. Is Robert a bad enough dude to rescue his son? In Barnyard Blast, you control Robert Belmart, the Swine of the Night. Through… In this Nintendo DS release, platform traversal, shooting and weapon use, and combat encounters form the main playable structure. Missions pace progress through enemy waves, routes, and weapon opportunities. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Projectile, hit, and hazard readability directly affect combat decisions, while the small display, touch aiming, or dense encounters can amplify control pressure. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.
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Nintendo DSAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
良好 Nintendo DS shooter experience
Barnyard Blast - Swine of the Night centers on platform traversal, shooting and weapon use, and combat encounters. Missions pace progress through enemy waves, routes, and weapon opportunities, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Projectile, hit, and hazard readability directly affect combat decisions. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. The small display, touch aiming, or dense encounters can amplify control pressure, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.
Strengths
- platform traversal, and shooting and weapon use provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or chapters.
- Presentation and interface feedback support the main rules.
Weaknesses
- The small display, touch aiming, or dense encounters can amplify control pressure.
- Original language, multiplayer hardware, or touch conditions may affect present-day use.
Who it is for: Players who enjoy shooter games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.
Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Missions pace progress through enemy waves, routes, and weapon opportunities. The 7.1 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume. | Reviewed | 7.1 / 10 | Not provided |
| Dimension The core loop is assessed through platform traversal, shooting and weapon use, and combat encounters, including rule depth, control feedback, and room for mastery. The 7.3 score applies to this DS release and excludes title recognition and external ratings. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Projectile, hit, and hazard readability directly affect combat decisions. The 7.4 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions. | Reviewed | 7.4 / 10 | Not provided |
| Dimension The small display, touch aiming, or dense encounters can amplify control pressure. The 6.9 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Sanuk Games
- Publisher
- Nacon
- Release date
- 2008
- Platforms
- Nintendo DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Real-time CombatReplayableCollection-richSolo-friendlyWarPlatformingArcade Style2D GraphicsLevel ProgressionFast-pacedSide-scrollingLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Nintendo DSWorldwide2008
Game gallery
Sources
Not provided