Current version:PlayStation
Bardysh - Kromeford no Juunin

Bardysh - Kromeford no Juunin

Bardysh - Kromeford no Juunin is a PlayStation role-playing game released in 1999 developed by Infinity. It centers on area and route exploration, area exploration, and combat and party setup, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.2 / 10
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About this game

Bardysh - Kromeford no Juunin is a PlayStation role-playing game centered on area and route exploration, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10PlayStation

Build choices survive a repetitive errand loop and awkward interface.

Bardysh is most interesting before entering a dungeon. Racial growth and weapon differences, together with four equipped skills, make new abilities useful choices rather than simple numerical rewards. Persistent levels, revisitable dungeons and carry-over on another run support continued development. Unfortunately, many townspeople's requests reduce to fetching an item, and accepting only one uncancellable request restricts how freely that exploration unfolds. Repeated late-game invulnerability adds waiting to an already routine loop. Expressive portraits and dungeon music lend personality, but inconsistent portrait details and event images obstructed by text windows make the presentation uneven. An enemy encyclopedia helps planning; fixed translucent windows and unidentified dungeon doors add reading and navigation friction. It chiefly rewards players interested in skill builds and patient with repeated errands.

Strengths

  • Racial differences and four skill slots reward preparation.
  • Persistent growth, revisiting and carry-over support long-term development.

Weaknesses

  • Locked-in fetch requests and invulnerability slow play; fixed text windows and unnamed entrances add friction.

Who it is for: For patient players who enjoy skill preparation, repeated dungeon exploration and persistent development.

Play notes: This is the Japanese PS1 game, not the PC multiplayer version; check requests before accepting and equip skills in town.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Revisiting and carry-over support growth, but locked-in errands and repeated enemy invulnerability obstruct pacing and player choice.

Reviewed5.5 / 10Not provided
Dimension

Racial differences and four skill slots reward preparation while persistent growth reduces rebuilding, but fetch-led interactions remain repetitive.

Reviewed6.6 / 10Not provided
Dimension

Expressive portraits and music give the setting personality, but inconsistent details and obstructed event images reduce polish.

Reviewed6.6 / 10Not provided
Dimension

The enemy encyclopedia is useful, but fixed translucent windows and poorly identified dungeon entrances create notable reading and navigation friction.

Reviewed5.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Infinity
Publisher
Imadeio
Release date
1999
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationTurn-based CombatFantasyStory-drivenLevel ProgressionLong-term ProgressionMain Story 20–50 HoursSolo-friendlyThird Person3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided