Barbie as The Island Princess
Barbie as The Island Princess is a Wii action game released in 2007 developed by Nordcurrent. It centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 5.5 / 10
About this game
Barbie as The Island Princess is a Wii action game centered on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Film familiarity and shared minigames are held back by awkward beginner support.
The Wii game turns Rosella’s journey into brief activities across film locations, with characters and clips to unlock. Serving orders, moving items and sorting objects are understandable, and sharing them is more enjoyable than competing with a weak computer partner. Familiar costumes and music appeal to film fans, but the activity count does not imply consistent variety, and dressing-room outfits do not carry into ordinary play. More importantly, sluggish movement and different controls between solo and multiplayer sessions complicate learning. Instructions disappear before a player confirms readiness. Quiet cutscenes and much louder gameplay also require volume adjustment. It can support a short shared film-themed session, but an adult may need to explain the rules rather than assume effortless access.
Strengths
- Film locations and unlocks offer familiar short-term goals
- Shared activities improve on playing against the computer
Weaknesses
- Sluggish handling and disappearing instructions hinder learning
- Repeated speech and uneven volume reduce comfort
Who it is for: Children who enjoy the film and short sessions with an adult or partner.
Play notes: Original Wii disc release with Remote and Nunchuk; native motion findings are not attributed to PS2 or DS.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The film framework supplies short-term goals; the native review confirms variety is uneven rather than uniformly substantial. | Reviewed | 5.6 / 10 | Not provided |
| Dimension Shared play gives an accessible purpose to uncomplicated minigames without developing much decision depth. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Recognizable styling is weakened by uncomfortable audio balance and repetition. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Handling and teaching add avoidable friction for the young audience. | Reviewed | 4.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nordcurrent
- Publisher
- Fox InteractiveActivision
- Release date
- 2007
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Party · Primary genre
- Tags
- 3D GraphicsReal-time CombatThird PersonReplayableSolo-friendlyLinear LevelsFast-pacedMain Story Under 10 HoursDodgeStory-drivenPlatforming
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2007
- WiiWorldwide2007
Game gallery
Sources
Not provided