Bamboo Blade - Sorekara no Chousen
Bamboo Blade - Sorekara no Chousen is a PSP fighting game released in 2009 developed by Gadget Soft. It centers on story, case, or mission progress, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 5.9 / 10
About this game
Bamboo Blade - Sorekara no Chousen is a PSP fighting game centered on story, case, or mission progress, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A warm fan companion whose kendo systems are too slight to carry it.
This PSP Bamboo Blade adaptation follows the anime into a joint summer training camp. It gives the familiar pupils more room to talk, practice and compete, and its opening explanation makes the premise understandable even to newcomers. Its strongest appeal is the licensed presentation: expressive portraits, carefully styled text and extensive character voices make the cast pleasant to revisit, although voice coverage is uneven. The interactive side is far less substantial. A short run of practice sessions feeds into card-based kendo matches, a reasonable fit for the club setting but one with few meaningful training choices. Card draws can also overwhelm planning, so a bout may end before its tactical ideas develop. Conversation has little branching, and the overall story and replay variety are modest; post-clear chapter selection and free battles offer only partial compensation. One contemporary player found practice and pre-match loading disruptive, while another was less bothered, so that flaw should not be overstated. Fans seeking extra character time may enjoy this gentle continuation; players seeking deep management or physical kendo action should look elsewhere.
Strengths
- Portraits, lettering and extensive voices show care for the cast.
- The post-anime camp premise supports enjoyable character scenes.
Weaknesses
- Limited training choices and luck-heavy cards reduce tactical control.
- Thin branching and some reported loading waits interrupt repeated play.
Who it is for: Anime fans who want more cast interaction and accept light training and card matches.
Play notes: This covers the original Japanese PSP release; firsthand accounts differ on how disruptive loading feels.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The post-anime camp offers pleasant character scenes and chapter selection after completion, yet minimal branching and thin systems limit replay value. | Reviewed | 5.6 / 10 | Not provided |
| Dimension Practice and card-based bouts suit the school-club setting, but few training choices and draw-dependent matches limit tactical control. | Reviewed | 5.5 / 10 | Not provided |
| Dimension Styled text, varied portraits and extensive voice work convey the anime cast, although voice coverage is inconsistent. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Straightforward controls help accessibility, while one contemporary player reports intrusive practice and pre-match loading and an awkward gallery; another found loading tolerable. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Gadget Soft
- Publisher
- Gadget Soft
- Release date
- 2009
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Main Story Under 10 HoursSolo-friendlyMelee Combat3D GraphicsPlayer versus PlayerReal-time CombatShort SessionsCombosFast-pacedReplayableStory-drivenAnime Style
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStation PortableWorldwide2009
Game gallery
Sources
Not provided