Current version:Wii U
Ballpoint Universe: Infinite

Ballpoint Universe: Infinite

Ballpoint Universe: Infinite is a Wii U shooter game developed by Arachnid Games. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
6.5 / 10
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About this game

Ballpoint Universe: Infinite is a Wii U shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Wii U

Lovely sketchbook art undermined by unreliable Wii U jumps.

Ballpoint Universe: Infinite on Wii U is most immediately memorable as a moving sketchbook. Pen-drawn layers range from strange to ornate, and the music often supports the changing characters and scenery. Its play alternates between basic platform traversal and side-scrolling shooter missions. The paper aircraft can combine upper and lower weapons, a nose attack and other effects; melee arms activate near enemies, while guns offer direct aim. There are useful choices, although weak early firearms push many encounters toward close combat. The brief story is supplemented by an Infinite survival mode for players who enjoy building a larger arsenal and surviving waves. Ground movement is the serious obstacle. In the direct Wii U review, jumps sometimes fail to register and the floppy character is hard to place on narrow surfaces, leading to repeated attempts. Nearby checkpoints and a zoomed-out GamePad view reduce some frustration without making those misses predictable. Players drawn to unusual hand-drawn worlds may accept that trade. Those seeking precise platforming should know that it interrupts some of the stronger shooting. Current eShop availability is outside this 2014 release assessment.

Strengths

  • Pen-drawn worlds and ship loadouts give distinct character.

Weaknesses

  • Weak early guns and missed jumps cause repetition.

Who it is for: Players who value visual style and tolerate platforming friction.

Play notes: 2014 North American Wii U release only; current store access unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Survival mode helps, repeated traversal drags.

Reviewed5.9 / 10Not provided
Dimension

Ship loadouts interest, early gun balance narrows tactics.

Reviewed6.5 / 10Not provided
Dimension

Sketchbook scenery has a strong, varied identity.

Reviewed8.3 / 10Not provided
Dimension

Wii U jumping fails often enough to cause needless retries.

Reviewed5.2 / 10Not provided

Review sources

Not provided

Core information

Publisher
Troo Gaming
Release date
2014
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsShootingFast-pacedReplayableDodgeMain Story Under 10 HoursLinear LevelsReal-time CombatSolo-friendlyPlayer versus EnvironmentExplorationThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided