Back in 1995
Back in 1995 is a PlayStation Vita specialized game released in 2016 developed by Throw the warped code out. It centers on story, case, or mission progress, theme-specific rule learning, and controller interaction, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 5.1 / 10
About this game
Back in 1995 is a PlayStation Vita specialized game centered on story, case, or mission progress, theme-specific rule learning, and controller interaction. Content unfolds through exercises, tasks, or staged objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface, theme, and feedback establish the work's identity, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that an unusual genre fit, input method, explanation style, and language can hinder understanding. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Purposeful retro horror is burdened by Vita lag and loading.
Back in 1995 on Vita deliberately recreates early three-dimensional survival horror: tank movement, fixed cameras, low-polygon characters, scarce saves and floors opened by keys or codes. Its strongest feature is the coherence of that artistic aim. Blurry textures, synthetic sounds and vintage science-fiction imagery can bring back the uneasy feeling of searching an unfamiliar building, and the contemporary reviewer found the ending affecting. The underlying play is much less convincing. Enemies move slowly, gunfire gives uncertain hit feedback, and many code locks turn tension into repeated note-taking and backtracking through empty corridors. The French Vita test reports variable combat input lag, loading that can last several minutes and camera angles that sometimes hide the character. An optional scanline filter can be disabled to improve readability, but it cannot fix the responsiveness. This is for players willing to experience the irritations of the old genre as part of an intentional artwork, not anyone looking for modern survival-horror control. The frozen 2016 year appears to describe the original work; the directly assessed portable version is documented in 2019.
Strengths
- Low-poly science-fiction atmosphere has a distinctive purpose.
Weaknesses
- Unclear combat, occluding camera and long Vita waits impede play.
Who it is for: Nostalgic players open to deliberate early-3D limitations.
Play notes: 2019 French Vita port tested; frozen 2016 likely dates the original.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Waiting and backtracking overwhelm the short adventure. | Reviewed | 4.7 / 10 | Not provided |
| Dimension Faithful retro rules create atmosphere more readily than satisfying combat. | Reviewed | 5.1 / 10 | Not provided |
| Dimension Its aesthetic premise is more compelling than its moment-to-moment play. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Vita response and loading problems exceed mere visual nostalgia. | Reviewed | 3.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Throw the warped code out
- Publisher
- Ratalaika GamesDegica Games
- Release date
- 2016
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ReplayableLow Entry BarrierMain Story Under 10 HoursStory-drivenPick-up and PlayFixed CameraShort SessionsHorror3D GraphicsSlow BurnSolo-friendlyPuzzle Solving
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation VitaWorldwide2016
Game gallery
Sources
Not provided