Current version:PlayStation Vita
Back in 1995

Back in 1995

Back in 1995 is a PlayStation Vita specialized game released in 2016 developed by Throw the warped code out. It centers on story, case, or mission progress, theme-specific rule learning, and controller interaction, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.

AI score · out of 10
5.1 / 10
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About this game

Back in 1995 is a PlayStation Vita specialized game centered on story, case, or mission progress, theme-specific rule learning, and controller interaction. Content unfolds through exercises, tasks, or staged objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface, theme, and feedback establish the work's identity, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that an unusual genre fit, input method, explanation style, and language can hinder understanding. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Vita

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.1 / 10PlayStation Vita

Purposeful retro horror is burdened by Vita lag and loading.

Back in 1995 on Vita deliberately recreates early three-dimensional survival horror: tank movement, fixed cameras, low-polygon characters, scarce saves and floors opened by keys or codes. Its strongest feature is the coherence of that artistic aim. Blurry textures, synthetic sounds and vintage science-fiction imagery can bring back the uneasy feeling of searching an unfamiliar building, and the contemporary reviewer found the ending affecting. The underlying play is much less convincing. Enemies move slowly, gunfire gives uncertain hit feedback, and many code locks turn tension into repeated note-taking and backtracking through empty corridors. The French Vita test reports variable combat input lag, loading that can last several minutes and camera angles that sometimes hide the character. An optional scanline filter can be disabled to improve readability, but it cannot fix the responsiveness. This is for players willing to experience the irritations of the old genre as part of an intentional artwork, not anyone looking for modern survival-horror control. The frozen 2016 year appears to describe the original work; the directly assessed portable version is documented in 2019.

Strengths

  • Low-poly science-fiction atmosphere has a distinctive purpose.

Weaknesses

  • Unclear combat, occluding camera and long Vita waits impede play.

Who it is for: Nostalgic players open to deliberate early-3D limitations.

Play notes: 2019 French Vita port tested; frozen 2016 likely dates the original.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Waiting and backtracking overwhelm the short adventure.

Reviewed4.7 / 10Not provided
Dimension

Faithful retro rules create atmosphere more readily than satisfying combat.

Reviewed5.1 / 10Not provided
Dimension

Its aesthetic premise is more compelling than its moment-to-moment play.

Reviewed6.5 / 10Not provided
Dimension

Vita response and loading problems exceed mere visual nostalgia.

Reviewed3.8 / 10Not provided

Review sources

Not provided

Core information

Release date
2016
Platforms
PlayStation Vita
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableLow Entry BarrierMain Story Under 10 HoursStory-drivenPick-up and PlayFixed CameraShort SessionsHorror3D GraphicsSlow BurnSolo-friendlyPuzzle Solving
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided