Current version:Super Famicom / SNES
B.O.B.

B.O.B.

B.O.B. is a Super Famicom shooter game released in 1993 developed by Foley Hi-Tech Systems. It centers on shooting and weapon use, shooting and weapon management, and positioning and evasion, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
5.5 / 10
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About this game

B.O.B. is a Super Famicom shooter release centered on shooting and weapon use, shooting and weapon management, and positioning and evasion. Missions pace progress through enemy waves, routes, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Projectiles, hits, and danger zones must remain readable within the available display, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense encounters, limited visibility, and continue costs amplify reaction and memorization pressure. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.5 / 10Super Famicom / SNES

An appealing robot is trapped in an awkward, punishing action game.

B.O.B. opens with an amusing predicament and an expressive robot, then gives him an enticing collection of guns and movement gadgets. The environments rarely let those tools breathe, however. Narrow industrial passages and restricted firing directions favor cautious advance over satisfying run-and-gun improvisation; roomier boss encounters show the arsenal to better advantage. Awkward jumps become particularly irritating beside lava and electrified floors. Losing collected weapons after death also makes another attempt feel less like steady improvement and more like rebuilding. Passwords let you divide the journey into manageable sessions, but they cannot disguise repetitive factories or the steep learning curve. Patient players interested in solving routes may appreciate its eccentric personality. Those seeking immediately comfortable action are likely to struggle.

Strengths

  • Several weapons and gadgets create tactical options.
  • Expressive robot animation and humorous effects establish personality.

Weaknesses

  • Restricted aim and cramped corridors suppress combat freedom.
  • Awkward jumps and equipment loss make failures expensive.

Who it is for: Patient players interested in mastering gadgets and severe old-fashioned levels.

Play notes: The original uses passwords; do not expect modern checkpoints or diagonal aiming.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Repeated industrial corridors and equipment loss make progress laborious.

Reviewed4.8 / 10Not provided
Dimension

Weapons and gadgets offer choices, but cramped spaces and restricted aim weaken combat.

Reviewed5.3 / 10Not provided
Dimension

Expressive sprites and humorous sounds enliven an otherwise visually repetitive journey.

Reviewed7.2 / 10Not provided
Dimension

Passwords ease session commitment, while awkward jumping makes hazards frustrating.

Reviewed4.6 / 10Not provided

Review sources

Not provided

Core information

Release date
1993
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedMain Story Under 10 HoursDodgeShootingSolo-friendlyScience FictionReplayableSide-scrollingLinear Levels2D GraphicsPlayer versus Environment
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided