B.O.B.
B.O.B. is a Super Famicom shooter game released in 1993 developed by Foley Hi-Tech Systems. It centers on shooting and weapon use, shooting and weapon management, and positioning and evasion, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 5.5 / 10
About this game
B.O.B. is a Super Famicom shooter release centered on shooting and weapon use, shooting and weapon management, and positioning and evasion. Missions pace progress through enemy waves, routes, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Projectiles, hits, and danger zones must remain readable within the available display, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense encounters, limited visibility, and continue costs amplify reaction and memorization pressure. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An appealing robot is trapped in an awkward, punishing action game.
B.O.B. opens with an amusing predicament and an expressive robot, then gives him an enticing collection of guns and movement gadgets. The environments rarely let those tools breathe, however. Narrow industrial passages and restricted firing directions favor cautious advance over satisfying run-and-gun improvisation; roomier boss encounters show the arsenal to better advantage. Awkward jumps become particularly irritating beside lava and electrified floors. Losing collected weapons after death also makes another attempt feel less like steady improvement and more like rebuilding. Passwords let you divide the journey into manageable sessions, but they cannot disguise repetitive factories or the steep learning curve. Patient players interested in solving routes may appreciate its eccentric personality. Those seeking immediately comfortable action are likely to struggle.
Strengths
- Several weapons and gadgets create tactical options.
- Expressive robot animation and humorous effects establish personality.
Weaknesses
- Restricted aim and cramped corridors suppress combat freedom.
- Awkward jumps and equipment loss make failures expensive.
Who it is for: Patient players interested in mastering gadgets and severe old-fashioned levels.
Play notes: The original uses passwords; do not expect modern checkpoints or diagonal aiming.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Repeated industrial corridors and equipment loss make progress laborious. | Reviewed | 4.8 / 10 | Not provided |
| Dimension Weapons and gadgets offer choices, but cramped spaces and restricted aim weaken combat. | Reviewed | 5.3 / 10 | Not provided |
| Dimension Expressive sprites and humorous sounds enliven an otherwise visually repetitive journey. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Passwords ease session commitment, while awkward jumping makes hazards frustrating. | Reviewed | 4.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Foley Hi-Tech SystemsGray Matter
- Publisher
- Electronic ArtsTec Toy
- Release date
- 1993
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Fast-pacedMain Story Under 10 HoursDodgeShootingSolo-friendlyScience FictionReplayableSide-scrollingLinear Levels2D GraphicsPlayer versus Environment
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Super Famicom / SNESWorldwide1993
Game gallery
Sources
Not provided