Current version:Famicom / NES
Asterix

Asterix

OBELIX has disappeared... The peace and quiet of the small village of indomitable Gauls is broken by a disturbing piece of news: Obelix has failed to return from his wild boar hunt. The village council convenes and Asterix decides to set off to find his friend. Leave with him and travel throughout Gaul, across the Roman Empire, taking your search as far afield as the Egyptian Pyramids... And as you battle with the Roman armies and avoid the traps set by Caesar's spies, perhaps you will find Obelix. Magic potion, Romans, fights, punches, catapults, wild boar, not forgetting that fish that's not quite "fresh"... RELIVE THE ADVENTURES OF ASTERIX THE GAUL!

AI score · out of 10
7.9 / 10
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About this game

OBELIX has disappeared... The peace and quiet of the small village of indomitable Gauls is broken by a disturbing piece of news: Obelix has failed to return from his wild boar hunt. The village council convenes and Asterix decides to set off to find his friend. Leave with him and travel throughout Gaul, across the Roman Empire, taking your search as far afield as the Egyptian Pyramids... And as you battle with the Roman armies and avoid the traps set by Caesar's spies, perhaps you will find Obelix. Magic potion, Romans, fights, punches, catapults, wild boar, not forgetting that fish that's not quite "fresh"... RELIVE THE ADVENTURES OF ASTERIX THE GAUL!

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10Famicom / NES

Asterix is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.

OBELIX has disappeared... The peace and quiet of the small village of indomitable Gauls is broken by a disturbing piece of news: Obelix has failed to return from his wild boar hunt. The village council convenes and Asterix decides to set off to find his friend. Leave with him and travel throughout Gaul, across the Roman Empire, taking your search as far afield as the Egyptian Pyramids... And as you battle with the Roman armies and avoid the traps set by Caesar's spies, perhaps you will find Obelix. Magic potion, Romans, fights, punches, catapults, wild boar, not forgetting that fish that's not quite "fresh"... RELIVE This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Asterix. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience should

Strengths

  • The documented central loop gives Asterix a clear identity and a learnable set of goals.
  • Progress rewards understanding the rules and applying them more consistently across repeated situations.

Weaknesses

  • The original release can create friction through its documented difficulty, guidance, control, or recovery limits.

Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.

Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.8 / 10Not provided
Dimension

The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.9 / 10Not provided
Dimension

The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed8.3 / 10Not provided
Dimension

The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Bit Managers
Publisher
Atari
Release date
1993
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedPlatformingSide-scrollingPixel ArtHistorical2D GraphicsFantasyComic and Manga AdaptationSolo-friendlyMelee CombatRetro StyleHumorous
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided