Asterix
OBELIX has disappeared... The peace and quiet of the small village of indomitable Gauls is broken by a disturbing piece of news: Obelix has failed to return from his wild boar hunt. The village council convenes and Asterix decides to set off to find his friend. Leave with him and travel throughout Gaul, across the Roman Empire, taking your search as far afield as the Egyptian Pyramids... And as you battle with the Roman armies and avoid the traps set by Caesar's spies, perhaps you will find Obelix. Magic potion, Romans, fights, punches, catapults, wild boar, not forgetting that fish that's not quite "fresh"... RELIVE THE ADVENTURES OF ASTERIX THE GAUL!
- AI score · out of 10
- 7.9 / 10
About this game
OBELIX has disappeared... The peace and quiet of the small village of indomitable Gauls is broken by a disturbing piece of news: Obelix has failed to return from his wild boar hunt. The village council convenes and Asterix decides to set off to find his friend. Leave with him and travel throughout Gaul, across the Roman Empire, taking your search as far afield as the Egyptian Pyramids... And as you battle with the Roman armies and avoid the traps set by Caesar's spies, perhaps you will find Obelix. Magic potion, Romans, fights, punches, catapults, wild boar, not forgetting that fish that's not quite "fresh"... RELIVE THE ADVENTURES OF ASTERIX THE GAUL!
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Asterix is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
OBELIX has disappeared... The peace and quiet of the small village of indomitable Gauls is broken by a disturbing piece of news: Obelix has failed to return from his wild boar hunt. The village council convenes and Asterix decides to set off to find his friend. Leave with him and travel throughout Gaul, across the Roman Empire, taking your search as far afield as the Egyptian Pyramids... And as you battle with the Roman armies and avoid the traps set by Caesar's spies, perhaps you will find Obelix. Magic potion, Romans, fights, punches, catapults, wild boar, not forgetting that fish that's not quite "fresh"... RELIVE This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Asterix. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience should
Strengths
- The documented central loop gives Asterix a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.8 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.9 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 8.3 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bit Managers
- Publisher
- Atari
- Release date
- 1993
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Fast-pacedPlatformingSide-scrollingPixel ArtHistorical2D GraphicsFantasyComic and Manga AdaptationSolo-friendlyMelee CombatRetro StyleHumorous
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1993
Game gallery
Sources
Not provided