Ascent of Kings
Ascent of Kings uses compact pixel platforming, four abilities, and branching routes in a race for the throne. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 6.7 / 10
About this game
Ascent of Kings uses compact pixel platforming, four abilities, and branching routes in a race for the throne. Short ability routes support quick replay, while pixel stages and secrets are readable. Content and enemy variety are very limited, and jump detection and difficulty are uneven. This assessment covers the catalogued release. This description covers the original wii-u release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Ascent of Kings uses compact pixel platforming, four abilities, and branching routes in a race for the throne.
Short ability routes support quick replay, while pixel stages and secrets are readable. Content and enemy variety are very limited, and jump detection and difficulty are uneven. This assessment covers the catalogued release. Overall, its main strengths are Short ability routes support quick replay; Pixel stages and secrets are readable. Its material limitations are Content and enemy variety are very limited; Jump detection and difficulty are uneven. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Short ability routes support quick replay
- Pixel stages and secrets are readable
Weaknesses
- Content and enemy variety are very limited
- Jump detection and difficulty are uneven
Who it is for: Players who value short ability routes support quick replay and accept this release's limits.
Play notes: Expect content and enemy variety are very limited and jump detection and difficulty are uneven.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Pixel stages and secrets are readable; Jump detection and difficulty are uneven. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Short ability routes support quick replay; Content and enemy variety are very limited. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Pixel stages and secrets are readable; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Judged on the original wii-u release's input, readability, saving, and accessory conditions. Content and enemy variety are very limited. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nostatic Software
- Publisher
- Nostatic Software
- Release date
- 2013
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Pixel ArtShort SessionsSide-scrollingBranching ChoicesPlatformingReplayableHigh Difficulty2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Wii UWorldwide2013
Game gallery
Sources
Not provided