Current version:Wii U
Ascent of Kings cover

Ascent of Kings

Ascent of Kings uses compact pixel platforming, four abilities, and branching routes in a race for the throne. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.7 / 10
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About this game

Ascent of Kings uses compact pixel platforming, four abilities, and branching routes in a race for the throne. Short ability routes support quick replay, while pixel stages and secrets are readable. Content and enemy variety are very limited, and jump detection and difficulty are uneven. This assessment covers the catalogued release. This description covers the original wii-u release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10Wii U

Ascent of Kings uses compact pixel platforming, four abilities, and branching routes in a race for the throne.

Short ability routes support quick replay, while pixel stages and secrets are readable. Content and enemy variety are very limited, and jump detection and difficulty are uneven. This assessment covers the catalogued release. Overall, its main strengths are Short ability routes support quick replay; Pixel stages and secrets are readable. Its material limitations are Content and enemy variety are very limited; Jump detection and difficulty are uneven. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Short ability routes support quick replay
  • Pixel stages and secrets are readable

Weaknesses

  • Content and enemy variety are very limited
  • Jump detection and difficulty are uneven

Who it is for: Players who value short ability routes support quick replay and accept this release's limits.

Play notes: Expect content and enemy variety are very limited and jump detection and difficulty are uneven.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Pixel stages and secrets are readable; Jump detection and difficulty are uneven.

Reviewed6.4 / 10Not provided
Dimension

Short ability routes support quick replay; Content and enemy variety are very limited.

Reviewed6.8 / 10Not provided
Dimension

Pixel stages and secrets are readable; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.9 / 10Not provided
Dimension

Judged on the original wii-u release's input, readability, saving, and accessory conditions. Content and enemy variety are very limited.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Release date
2013
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Pixel ArtShort SessionsSide-scrollingBranching ChoicesPlatformingReplayableHigh Difficulty2D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided