Current version:Nintendo DS
Arthur and the Invisibles - The Game

Arthur and the Invisibles - The Game

Arthur and the Invisibles - The Game is a Nintendo DS action game released in 2007. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
5.8 / 10
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About this game

Arthur and the Invisibles - The Game is a other game released for Nintendo DS in 2007, developed by Étranges Libellules, Neko Entertainment and published by Atari. In this Nintendo DS release, movement and immediate actions, enemy and hazard responses, and stage objectives form the main playable structure. Stages build pressure through enemy patterns, routes, and changing objectives. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Dual-screen information, animation, and hit feedback determine readability, while touch or button mapping, collision rules, and retry costs can interrupt continuous play. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10Nintendo DS

偏弱 Nintendo DS action experience

Arthur and the Invisibles - The Game centers on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through enemy patterns, routes, and changing objectives, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Dual-screen information, animation, and hit feedback determine readability. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Touch or button mapping, collision rules, and retry costs can interrupt continuous play, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • movement and immediate actions, and enemy and hazard responses provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Touch or button mapping, collision rules, and retry costs can interrupt continuous play.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy action games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Stages build pressure through enemy patterns, routes, and changing objectives. The 5.5 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed5.5 / 10Not provided
Dimension

The core loop is assessed through movement and immediate actions, enemy and hazard responses, and stage objectives, including rule depth, control feedback, and room for mastery. The 5.8 score applies to this DS release and excludes title recognition and external ratings.

Reviewed5.8 / 10Not provided
Dimension

Dual-screen information, animation, and hit feedback determine readability. The 6.2 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed6.2 / 10Not provided
Dimension

Touch or button mapping, collision rules, and retry costs can interrupt continuous play. The 5.6 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed5.6 / 10Not provided

Review sources

Not provided

Core information

Publisher
Atari
Release date
2007
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsReal-time CombatSide-scrollingLinear LevelsMelee CombatFast-pacedDodgeReplayableMain Story Under 10 HoursSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided