Current version:Nintendo 3DS
Ansatsu Kyoushitsu - Assassin Ikusei Keikaku!!

Ansatsu Kyoushitsu - Assassin Ikusei Keikaku!!

Ansatsu Kyoushitsu - Assassin Ikusei Keikaku!! is a Nintendo 3DS action game released in 2016. It centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, using the dual screens, touch input, physical controls, and stereoscopic display where the design calls for them.

AI score · out of 10
6.7 / 10
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About this game

Ansatsu Kyoushitsu – Assassin Ikusei Keikaku!! also known as Assassination Classroom – Assassin Training Plan is an Action game developed by Three Rings for the Nintendo 3DS. It was released exclusively in Japan on March 24, 2016. Become a 3rd-grade student at Kunugigaoka Junior High School and spend a year in the “Assassination Classroom”! In story mode, interact with classmates full of individuality, open the pool that is familiar from the original work, and participate in the school festival… Spring, summer, autumn, and winter, there are plenty of fun school life events! Decide on a timetable, nurture the various abilities necessary for an assassin, and… In this Nintendo 3DS release, story, case, or mission progress, movement and immediate actions, and enemy and hazard responses form the main playable structure. Stages build pressure through routes, enemy patterns, and changing objectives. The dual screens, stylus, buttons, Circle Pad, and stereoscopic display divide commands from status information where appropriate. Art, animation, sound, interface clarity, and spatial readability are judged against 3DS-era conditions, while camera behavior, collision rules, touch input, or button mapping can interrupt continuous play. This description applies to the Nintendo 3DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10Nintendo 3DS

基本成立 Nintendo 3DS action experience

Ansatsu Kyoushitsu - Assassin Ikusei Keikaku!! centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, giving the 3DS release recognizable goals and a coherent portable rhythm. Dual screens, touch input, physical controls, and stereoscopic presentation support information and spatial judgment where applicable. The main limitation is that camera behavior, collision rules, touch input, or button mapping can interrupt continuous play. Replay value depends on how well its rules, content variety, and learning curve continue to reward mastery. GameNavo scores this concrete release across four independently judged dimensions and excludes press aggregates, user ratings, source length, media count, and title recognition. Any small platform-merit adjustment is tied to documented hardware use or version execution.

Strengths

  • story, case, or mission progress, and movement and immediate actions provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Dual-screen, interface, and audiovisual feedback support the main rules.

Weaknesses

  • Camera behavior, collision rules, touch input, or button mapping can interrupt continuous play.
  • Original online services, language, accessories, or stereoscopic conditions may affect present-day use.

Who it is for: Players who enjoy action games, accept Nintendo 3DS interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo 3DS release without emulator conveniences or features from other platforms and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Stages build pressure through routes, enemy patterns, and changing objectives. The 6.5 score weighs variety, repetition, difficulty progression, recovery, and replay value.

Reviewed6.5 / 10Not provided
Dimension

The core loop is assessed through story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, including rule depth, control feedback, and room for mastery. This 3DS release earns 6.7.

Reviewed6.7 / 10Not provided
Dimension

The 7.0 score judges art, sound, interface, dual-screen use, and stereoscopic spatial readability against 3DS-era conditions.

Reviewed7.0 / 10Not provided
Dimension

Camera behavior, collision rules, touch input, or button mapping can interrupt continuous play. The 6.3 score covers original-hardware response, information clarity, saving, language, accessories, and service availability.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Bandai Namco
Publisher
Bandai Namco
Release date
2016
Platforms
Nintendo 3DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsLocal Co-opReal-time CombatStory-drivenMain Story Under 10 HoursSolo-friendlyFast-pacedReplayableMelee CombatThird PersonDodgeLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided