Current version:Windows PC
Anno 1404 / Dawn of Discovery

Anno 1404 / Dawn of Discovery

Anno 1404 / Dawn of Discovery is a PC strategy game released in 2009 developed by Ubisoft Mainz. It centers on battlefield assessment, unit or resource management, and turn or phase decisions, with controls and information arranged around mouse pointing, keyboard shortcuts, and configurable interfaces.

AI score · out of 10
8.3 / 10
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About this game

Anno 1404 / Dawn of Discovery is a PC strategy game centered on battlefield assessment, unit or resource management, and turn or phase decisions. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Windows PC

Deep economic planning with a steep PC learning curve.

The original Windows Anno 1404, titled Dawn of Discovery in North America, links exploration, settlement and maritime trade into a demanding economy. As residents advance, goods such as leather and spices require several producers and routes, while taxes and running costs keep growth from being automatic. Watching ships traverse established trade lanes and streets fill with residents makes the result of that planning tangible. A linear campaign introduces the systems but can feel like running errands for nobles. The customizable continuous mode is the stronger long-term attraction, with adjustable islands, rivals and victory conditions. Busy citizens, vessels, smoke, regional music and ambient sound give the abstract supply network a lively setting. A direct PC review finds building placement, taxation and routing easy to operate. It also reports poor instruction about efficient layouts, an unhelpful manual and a chapter-five bug that required loading an earlier save. Patient players seeking complex economic planning have much to master. Later expansions and the History Edition are outside this launch-release judgment.

Strengths

  • Production and trade support long-term goals.

Weaknesses

  • Campaign errands, weak manual and a release bug.

Who it is for: Patient city-builder players seeking economic depth.

Play notes: Original 2009 Windows release, excluding later editions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Rich sandbox outlasts campaign errands.

Reviewed8.0 / 10Not provided
Dimension

Interlocking systems make expansion rewarding.

Reviewed8.6 / 10Not provided
Dimension

Lively PC towns strengthen immersion.

Reviewed8.8 / 10Not provided
Dimension

Good PC controls face poor instruction and a bug.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft Mainz
Publisher
Ubisoft
Release date
2009
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsTurn-based TacticsCommand-based CombatReplayableMain Story 20–50 HoursSolo-friendlyResource ManagementLong-term ProgressionTop-downSlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided