Current version:PlayStation 2
Angel Profile

Angel Profile

Angel Profile is a PlayStation 2 simulation game released in 2007 developed by GeneX. It centers on state management, system learning, and repeated adjustment and feedback, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.2 / 10
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About this game

Angel Profile is a PlayStation 2 simulation game centered on state management, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10PlayStation 2

An engaging child-raising premise burdened by repetitive routines and cumbersome recovery.

Angel Profile works best when watching the child develop through lessons, jobs and the competing advice of his attendants. Two scheduling choices each month require attention to abilities, fatigue and personality, giving dedicated raising-simulation players something to plan. Appealing drawings, voices and growing affection for the boy also make alternate endings worth pursuing. The return on that investment is uneven: annual activities repeat, friends' events are brief, and everyday conversation concentrates on greetings and holidays. Card contests become easy once understood but remain necessary for income. Limited skipping and slow saving or loading make repetition more burdensome, while an underway schedule cannot be interrupted or changed. Clear selection commands help with navigation, not these waits. It suits patient planners more than players seeking constant new character interaction.

Strengths

  • Personality, fatigue and abilities give scheduling meaningful trade-offs.
  • Character art and voices encourage attachment to the child.

Weaknesses

  • Annual events and income contests repeat, relationships are brief, and skipping, recovery and schedule revision are cumbersome.

Who it is for: Patient raising-simulation players who enjoy planning and character attachment.

Play notes: This concerns the original Japanese PS2 release, not the Chinese PC port; Japanese comprehension and patience with repeated raising routines are important.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Growth options have substance, but brief relationships and recurring annual events limit narrative payoff.

Reviewed5.8 / 10Not provided
Dimension

Scheduling and personality choices reward planning, while solved contests become repetitive income chores.

Reviewed6.4 / 10Not provided
Dimension

Appealing art, voices and the child relationship engage, although supporting relationships receive limited scenes.

Reviewed7.1 / 10Not provided
Dimension

Basic commands are clear, but limited skipping, slow recovery and committed schedules make repeated routines cumbersome.

Reviewed4.9 / 10Not provided

Review sources

Not provided

Core information

Developer
GeneX
Publisher
CyberFront
Release date
2007
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonReplayableLife SimulationMain Story 20–50 Hours3D GraphicsSolo-friendlyCozyLong-term ProgressionResource ManagementSlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided