Current version:Game Boy (GB)
Amida

Amida

Amida is a Game Boy puzzle game released in 1990 developed by Sofix. It centers on puzzle, maze, or device solving, rule recognition, and spatial or logical judgment, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.

AI score · out of 10
6.4 / 10
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About this game

Amida is a Game Boy puzzle release centered on puzzle, maze, or device solving, rule recognition, and spatial or logical judgment. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio cues, and state feedback need to support decisions directly, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that limited explanations, repetition, or abrupt difficulty can stall progress. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy (GB)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10Game Boy (GB)

A clear but modest handheld routing puzzle for players who enjoy compact planning.

Amida turns the Japanese ladder-lottery idea into a real-time Game Boy puzzle. A small traveller follows the lines automatically, while you move a bridge segment to redirect it away from skulls and toward home. Each placement changes the outcome of the next junction, so a tiny control vocabulary still rewards reading the whole board ahead of time. The opening introduces ordinary horizontal crossings, then diagonal, reversing and teleporting paths complicate the route. These additions prevent the premise from exhausting itself immediately, but the difficulty rises fairly soon and most of the experience remains a variation on the same guiding task. The monochrome line art makes the important routes easy to parse, although characters and scenery offer little visual variety. Selectable melodies provide some choice, yet they may distract when a board needs careful concentration. Speed settings and password continuation make repeated attempts easier to fit into short handheld sessions. This is a conservative assessment of the documented original release, not a claim to have measured performance on original hardware. Players who enjoy anticipating paths and solving problems with very few inputs will find a distinctive curiosity here. Anyone expecting a substantial story, lavish presentation or a gentle learning curve should look elsewhere.

Strengths

  • Distinct movable-bridge routing idea
  • Additional path types broaden puzzles
  • Speed selection and passwords aid retries

Weaknesses

  • Narrow repeated interaction
  • Early difficulty jump
  • Sparse audiovisual variety

Who it is for: Game Boy players who like short routing and logic puzzles.

Play notes: Original-hardware performance has not been independently tested for this assessment.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Fresh route rules and password continuation help, but difficulty climbs quickly within one puzzle pattern.

Reviewed6.2 / 10Not provided
Dimension

Redirecting an automatic traveller through a movable bridge is clever, if mechanically narrow.

Reviewed6.6 / 10Not provided
Dimension

Clear monochrome boards serve planning, while sparse art and potentially distracting tunes add little atmosphere.

Reviewed5.8 / 10Not provided
Dimension

Straightforward input, speed options and passwords ease handheld use without assuming unverified performance.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Sofix
Release date
1990
Platforms
Game Boy (GB)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fixed CameraSolo-friendlyPuzzle SolvingReplayableLow Entry BarrierShort SessionsMain Story Under 10 HoursSlow Burn2D GraphicsPick-up and Play
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided