Current version:Super Famicom / SNES
American Tail, An - Fievel Goes West

An American Tail - Fievel Goes West

American Tail, An - Fievel Goes West is a Super Famicom action game released in 1994 developed by Shimada Kikaku. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.6 / 10
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About this game

American Tail, An - Fievel Goes West is a Super Famicom action release centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Super Famicom / SNES

Faithful film stages in a short, conservative SNES platformer.

The SNES Fievel Goes West does more than borrow a film title. Its stages follow recognizable locations from New York streets and sewers to desert and Western town, with familiar villains appearing where the story suggests. Fievel runs, jumps and attacks in a straightforward side-scrolling platform game. The systems are not elaborate, but they turn the movie setting into a legible interactive route. A firsthand account of the original cartridge finds the basic control and enemy encounters workable rather than a barrier to completion. That does not make the design unusually inventive. The adventure is short and offers few strong reasons to return once the final stage is cleared. Its visual identity benefits from the source film, while the action and long-term content remain limited. This is a light way for a film fan to revisit Fievel, not a lengthy or demanding platform adventure. The judgment uses the 1994 Super Nintendo edition and does not import behavior from the separate NES game or infer quality from the film itself.

Strengths

  • Film landmarks and villains shape the playable route.

Weaknesses

  • Little mechanical variation or replay incentive.

Who it is for: Film fans seeking a brief interactive revisit.

Play notes: Super Nintendo cartridge only, not the NES version.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Faithful movie sequence is brief.

Reviewed6.1 / 10Not provided
Dimension

Straightforward platforming carries the adaptation.

Reviewed6.7 / 10Not provided
Dimension

Film landmarks give visual identity.

Reviewed7.0 / 10Not provided
Dimension

SNES play is usable and uncomplicated.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Publisher
Hudson Soft
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsMain Story Under 10 HoursSide-scrollingReplayablePlatformingFast-paced2D GraphicsDodgeSolo-friendlyReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided