An American Tail - Fievel Goes West
American Tail, An - Fievel Goes West is a Super Famicom action game released in 1994 developed by Shimada Kikaku. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.6 / 10
About this game
American Tail, An - Fievel Goes West is a Super Famicom action release centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Faithful film stages in a short, conservative SNES platformer.
The SNES Fievel Goes West does more than borrow a film title. Its stages follow recognizable locations from New York streets and sewers to desert and Western town, with familiar villains appearing where the story suggests. Fievel runs, jumps and attacks in a straightforward side-scrolling platform game. The systems are not elaborate, but they turn the movie setting into a legible interactive route. A firsthand account of the original cartridge finds the basic control and enemy encounters workable rather than a barrier to completion. That does not make the design unusually inventive. The adventure is short and offers few strong reasons to return once the final stage is cleared. Its visual identity benefits from the source film, while the action and long-term content remain limited. This is a light way for a film fan to revisit Fievel, not a lengthy or demanding platform adventure. The judgment uses the 1994 Super Nintendo edition and does not import behavior from the separate NES game or infer quality from the film itself.
Strengths
- Film landmarks and villains shape the playable route.
Weaknesses
- Little mechanical variation or replay incentive.
Who it is for: Film fans seeking a brief interactive revisit.
Play notes: Super Nintendo cartridge only, not the NES version.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Faithful movie sequence is brief. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Straightforward platforming carries the adaptation. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Film landmarks give visual identity. | Reviewed | 7.0 / 10 | Not provided |
| Dimension SNES play is usable and uncomplicated. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Shimada Kikaku
- Publisher
- Hudson Soft
- Release date
- 1994
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Linear LevelsMain Story Under 10 HoursSide-scrollingReplayablePlatformingFast-paced2D GraphicsDodgeSolo-friendlyReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1994
Game gallery
Sources
Not provided